From what I've read in the tech forum, the tech formula was the
# of techs researched > N then cost = cost X Z
I think most of the complaints about this arose from the sudden increase in tech cost when N was reached. I've been thinking about this a lot LOL. Ever get an idea in your head that just won't let go? I like the idea that tech costs increase over time due to the increase in research. I just didn't like the sudden jump.
This is what I propose for consideration.
If the # of techs researched > N then cost = cost X (ZxN)
With this formula Z could be a something like 1.05. This way the number of techs would gradually increase the cost of other techs and make you think about the order in which you get them. The biggest problem I can see with this idea is trying to figure out the right value for Z. And the rate of tech increase selected could have an effect on the value of Z. The slower the rate, the bigger the value.
Comments? Did I forget something obvious? Or does someone else have a better idea?
BTW, I love the game. Even with the current way it works. I just like to think that there is always room for improvement.