i kind-of understand why some of the solar system maps look weird:
built for gameplay rather than realism.
but c'mon!!!
they're almost laughable: 6 planets sitting in what seems to be the same orbit around the sun.
now, i can hold-off my realism leanings and justify their positions as more a tactical representation of the system (e.g. their distance from the sun and positions in the game represent the time required to travel from one planetary body to another) rather than a realistic representation of the system.
but i think this can still be done in-game so that planetary bodies can be represented more or less realistically: each star lane has a different "speed".
can different star lanes be modded to have different speeds? e.g.: travel time from sol to jupiter will take a similar time between sol to earth.
in this way, we can maintain a "tactically" balanced game arena while maintainig a realistic model of solar systems.
OR...
are there any user-made maps that try to maintain a realistic model of solar systems?