Hey All, I've been playing Sins for about 2 weeks and I really like the game. I like the structure of how the game focuses on the combat and raising a military force instead of focusing so much on the aspect of economic babysitting. I also love the graphics and effects in game. The map editor is great I've made a half dozen maps already and have new concepts popping into my head daily for additional maps.
There are a few things I'd like to mod but have no idea how and I figure some of you would be or could be interested in these too and want to help or show me the way.
One of the only things about combat I don't like is the lack of variety in ship types. It appears there are about a dozen different ship types to choose from. With as heavy emphasis as there is in the combat of the game I'd like to add more. A lot more. I know the production costs for adding content to a commercial product is high blah blah blah, I just want to add more ships. I would start using the same models as already exist, just a lightly equipped model and a more deluxe version of the ship. Maybe just tweak the color of the laser pew pews. Or the texture mesh a bit. I have no idea how though to add a ship in the UI console if it is even possible, for when you would want to build it. So anybody who does know please share that info please and thank you.
Another thing I'd like to change is the tendency for ships to not move in combat. I think it does kinda make it pretty bland when you view movies of it. Aside from creating way points and having ships fly to thoese while also shooting. I'd like to figure out how to give ships an inherent ability to stay mobile, even if its orbiting or randomly flying around the target during battle. If anybody knows how to do that please also pass that along, please and thank you.
Thanks,
JBD