Hi Brindle,Embargo rush isn't too good. Learn to scout and if you see it coming then counter it with heavy military and a good military cap ship. The Sova is a terrible choice early game for anything but embargo and if you go heavy military you'll easily kill him/force him to retreat and then he'll be stuck with a nearly useless Sova.PS I Sova rushed you or one of your allies on Foreign Invasion.
Actually, i think we were on the same team. I've only actually been embargo rushed once, but i have seen it in 6 games in a row on forg invasion and maelstorm. Although you might have done it to a teammate, dont remember. On those maps the tactic is really good due to the prox of the enemy.
Note, title of thread, i'm not complaining about rushes, being rushed etc. Part of all RTS games. I am complaining about on fixed maps with close homewords, a few capital ship abilities seem overpowering (embargo and raze planet for instance)
Someone mentioned 10 minutes in game? On most 3v3 set maps it will be showing up at the 6 minute mark. Scouting? not sure how that helps when your only suggestion to defeat it is to rush the rusher with same tactic or build 2 hangers at capital. have you ever timed how long it take to first research and then build 2 hangers? longer than it takes the sovo to appear.
Build 'defenses'. well i knew siddy was coming, built 1 hanger and had 6 frig at homeworld, brought back my cap after clearing first astroid and still it was like a chicken trying to peck open a metal fence. the game mechanics make for very long fights and taking down a lvl 3 cap ship with 6 minutes worth of forces takes forever. And, the early investment in a hanger for capital cost as much as one upgrade of the cap ship.
To the guy who thinks his own cap ship and whatever frig he can pump in the first 6 minutes of the game can stop the rush, he is delusional. The rush isn't the problem. I could care less about being rushed at my Homeworld, My problem is embargo. It is that for around 3 minutes of gametime, the time it takes to drive the sova away your economy will be totally crashed. three minutes is 33% of the game at that point.
Lastly, no one except Siddy has given specific builds to counter and frankly, siddy's ideas do not cut it. He suggest three strategies, 1. mirror by building your own carrier cap ship and spam ships to drive off the attack 2. build 2 hangers 3. play vasari and spam assailents. Well option 1 cost the defender as many credits in worthless early game (defensive purposes) ships as the attacker is spending on the cap ship. The cap ship can just retreat, and will still probably get in 2 or so minutes of embargo before being driven away. Also, your probably buying suboptimal beam frigates that will get toasted later on by LRMs. Option 2 cost more credits (3050) to pull off than the attacker spent and you are left with static defenses and suboptimal research early (hangers) and option 3 means gimping yourself (in 1.03). Again, a good RTS game would allow a lower-cost counter to a rush. Not just 'spend the same amount on offense' defense that is being called for.
btw Siddy, i find that a marza pumped to lvl 3 with 2 in raze planet is another good rush. On close quarters maps you can reduce the enemy homeworld to 0 pop and crash their economy even more effectively. I've found that regardless of defenses you will have the time to reduce pop to 0 and retreat out. Without defenses, you can even snake the homeworld, something the sova can't do