When I read the first previews of this game and got to know the distinct kind of game mechanics Sins incorporates, I started thinking "This game would be a perfect platform for a Honor Harrington mod". When I bought Sins and played through several games on huge maps, I was convinced that if some game were to have a Honorverse mod, it would have to be Sins.
For those who don't know what I'm talking about, I'm referring to David Weber's highly awarded and popular series of books about Honor Harrington, basically Horatio Hornblower in space to oversimplify the description.
Anyway, I was toying around with ideas on how to incorporate Honorverse into Sins. Two major aspect's of Honorverse combat are stellar gravity wells affecting strategic mobility and newtonian physics. Unlike Sins, in Honorverse, each Star's gravity well is so immense that ships must drop out of supralight at the edge of that gravity well. I was wondering if it's possible to make a star system in Sins where the star's own gravity well encompasses the whole system and all the planet's in the said system. Basically, you would just drop out of supralight at the edge of the star's gravity well and proceed to the planets in the system via sublight.
Second issue I was thinking about was the newtonian physics. Is it possible to incorporate any kind of newtonian physics model to Sins?
Third: Is it possible to mod active counter-measures against missiles into Sins? Anti-Missile-Missile's, Point-Defence Systems etc.
Well, those are my ponderings. Creative discussion strongly couraged