One thing I was dissapointed about when I started playing Sins is that the units and technology for all factions seem to be pretty much the same. Sure the tech trees are slightly different, but they appear to be mostly equivilant tech for each faction with something different at the very end.
What I'm wondering is if there would be interest in seeing factions that are radically different from those currently seen in the game. For example a faction that specializes in the use of cheap, fast ships for hit and run raiding, with a tech tree focusing on engine upgrades and cost reduction rather than shield and weapon improvement. Or maybe the opposite of that, a faction specializing in planetary fortifications and massive lumbering warships, powerful but so very slow.
I know it can be hard to balance asymetrical factions, which is probably why you don't see games featuring them so often. But it has been done before.