Can anyone explain this to me? I know that XSI uses null objects instead of 3DMax's dummy helper objects for emitters, but so far I have been unsuccessfull in exporting the control points to the dotXSI - in any case, when I convert to .mesh file the "NumPoints" section remains at 0.
Since I am making new models it is sort of important - otherwise can't setup weapon points, exhaust etc.
If anyone knows how the process works, I would appreciate some advice.