Hello all,
I am very new to the game and I am still trying to wrap my hands around the basics of the game, and shipbuilding has been an exercise in frustration to this point.
I am playing the GC2 gold edition, and I am running the current patch.
I was using these instructions from a FAQ by Jason Bodine:
Build a better Colony Ship. (Optional)
Before leaving the colony management screen, you might want to build a faster,
longer range Colony Ship. Go to the Ship Yard (click the button that looks
like a ship on the lower button bar) and click "NEW". Select the topmost
"CARGO HULL". Click the "MODULES" tab and add one "COLONY" module. While still
under this tab, add two "BASIC SUPPORT" modules, which will increase your
range. Now click the "ENGINES" tab and add two "HYPERDRIVES" to your ship,
which will increase your speed. Click on the "EXTRAS" tab and add whatever
eye-candy you want to. Once you're finished pimping out your new ship, click
"SAVE" and name your new ship and type a little description if you so desire.
I followed those instructions point by point, and launched my ship. (Thinking back, when the ship launched it did not ask me how many people to load into the ship…). I then trekked to a nearby habitable class 10 planet, and then tried to colonize the planet. But no! The game said that I did not have a colony module on the ship…even though I did.
Comparing my new ship to the "stock" colony ship, my ship does not have "colonize" in the special abilities portion of the build screen. Do I have the option of adding special abilities somewhere?
Any idea what I am doing wrong?
I am really looking forward to loving this game, and would appreciate a nudge in the right direction. Thanks in advance!
Dave