What I mean to say, is that when you are contemplating sending a ship out into the cold, hard vacuum of space, it would be nice to know things like how long it will take to get there, and what will it's projected routing look like. I fly helicopters IRL, and just about every FOB or flight planning room you step into has a large scale map on the wall with a string fastened to that facilities location. the string has black marker lines on it at regular intervals, so you can run the string to anywhere else on the map and instantly know how far it is. There's also a protractor fastened to many of the "fancier" strings, so you also know heading. There needs to be something like that in this game. One scenario would be: you need to build a colony ship with a little more range to get to that planet that is out in the middle of no where. How much life support do I need to put on it, and how much slower will that make it from the stock model?
Anyway... I bet the developers read these posts from time to time. I did something about "fleet managers" in the patch notes. I wonder if this is what they have in mind?