When you have about 10-20 of your current state-of-the-art war ships, and pour out research that yields a tech every 4-8 turns.... You decide its time to fit that extra weapon on your ship design but its not worth it if you have to sacrafice speed or anything else, so your research must do it for you. It just seems that when you get a new tech (like warp engines I) and decide to refit your ships, its a complete waste b/c by the time you've done it (and eaten the $1000-3000) you have the next small itteration of warp engines II, and III is only 5 or so turns behind that, with IV right behind that. Each of them are such small improvements (like 1 space saved per engine or something) that it seems like a total waste to upgrade anything, you always want to "just wait until THIS NEXT tech is done", then there is something else you want to wait for and so on. And this applies to not just engines, but miniturization, weapons, and defenses too.
Wouldn't it be better if there were like half of the techs available in these categories but each one took twice as long to research and provided twice the bonus of the next itteration.
IE: Warp Engines II would be what is currently Warp Engines III (and would take the amount of research equal to what is currently required to research both warp engines II and warp engines III). Then warp engines III would be what is currently warp engines V (and would take the amount of research equal to what is currently required to research both warp engines IV and warp engines V).
This could be done with all similar techs: engines, miniturization (this may be ok the way it is), beam Weapons, mass driver weapons, missile weapons, beam defense, mass driver defense, missile defense.
Notice I'm only talking about ship related techs. The upgrade process on colonies is automated and thus painless. But man, atleast this way when you got a tech it wouldn't be an aggrevation you had to deal with, it would be something you can't wait to fit onto your ships!
Anyone agree/disagree? For those who disagree, maybe there is something I'm missing about the point of so many itterations of the same tech???