I've noted a couple of issues with Version 3.10. First, long range path finding by units is no longer functioning correctly. Specifically, when trying to send a unit on a long range trip the destination does not match the point I designate with the pointer. Instead it goes to some random location. Once I shorten the desired trip accuracy returns, but this makes it inconvenient to reach far destinations (has to be broke up into multiple smaller trips) and I don't believe this is functioning as intended. Second, in some instances territory is showing up as unexplored until I zoom in.
And for the record, I still don't like the new resources distribution model.
Have also noticed this
It only happens to me if 1) I cross unexplored hexes
2) It is in the same sector.
I can select an unexplored spot 2 sectors away but cannot cross an unexplored area in the same sector to an explored area in the same sector
I can do it manually by selecting a spot then moving 10 or so hexes at a time till I reach where I want the ship