The criminal trait has been in a game since GC4 Epic I believe. For sure since supernova. You've always gotten 3% crime per colony. However, it's been fully negated through many techs like the Colonial law and policy that reduced crime from colonies by 10. Which was overkill since colonies only only generated about 3 to 6 crime + extra from some of the factions or other abilites.
New in patch 2.94
- Citizens now generate 1.5 crime per citizens. So a ring world with 20 pops will have 30% crime.
- Colonial wealth and policy used changed from reducing crime by 3% to
- Minister of Justice was giving 1% crime reduction per diligence to .01%. But it means if you can get 30 digilience minister and colonial law and policy you'll get negate most of the effects of crime. Even a 10 diligience minister would reduce it by quite a bit.
Mechanics that have been in the game prior to 2.94 that still apply
- Crime reduces wealth by up to 100%.
- It's additive so even with a 500 wealth% from improvements you will still get 400% wealth.
-Criminals do not suffer from approval penalties from crime so you can transport all the criminals to manufacturing world if you don't want to build prisons.
- the higher the crime on the planet the higher chance for more criminals.
- you can always imprision them after turn 24 and they will convert to ex-convicts. I generally dont worry about this but its possible if you want to keep crime low. I generally just ship them off world.
- crime is part of Xeloxis game mechanics and even they could get to a point they could ignore it. They can push crime on others. All their citizens are also criminals. You can still make tons of credits per turn playing them as I mentioned its additive.
- different races have
- There is traits that also reduce crime from criminals. Such as Traditionalism Social Ties. Although will have to confirm its working.
- There are many other methods of handling it that have been in the game to so for most players it will eventually be a non issue.
- Crime creates a minor approval penalty however the approval district was greatly buffed.