Ah, I see. I fully agree with your “Ai scaling” suggestion, especially for larger maps. In my opinion, there should also be a scaling depending on the maps: lower AI bonuses for small maps with few planets, higher AI bonuses for larger maps.
A few more thoughts on AI:
Basically, I see that the AI progresses quite cleverly, especially in the first 20 minutes, both in research, fleet construction and orbit building on the home planet as well as in the rapid colonization of planets. But I noticed 2 serious AI weaknesses:
1.Colonized planets are not immediately developed further via mining/commerce and logistics, thus lacking solid resources later on. This results in a significant weakening of the AI after lost battles (after approx. 40-60 minutes), which is almost impossible to catch up on.
2. The AI often continues to fight in battle even when the human player is totally superior and thus loses most of the fleet, which also leads to a weakness that is almost impossible to catch up with.
So my suggestions are:
1. improve the action code so that the AI develops colonized planets quickly.
2. if the opponent is significantly superior, the AI should retreat immediately.
3. when comparing combat strengths, the strength of the stationary defenses of the attacked orbit should also be taken into account for the battle.
4. for large maps, the strength of the AI should start small and be increased over time.