Also P.S. - as I review the product pages, I feel like Multiplicity can "do this in it's sleep" and barely scratches the suface of its capabilities.
I dont hide well the fact that Multiplicity is my favorite product we make - it is very dear to me. Neil (as the lead on the product) has outdone himself with MP4 (dont tell him, however, his head is big enough 😉)
I see that you guys' response time was OUTSTANDING.
Thank you for the kind words.
I am unclear on the difference between 'seamless' and 'seamless display' features.
A legit fear of mine, so much so I want to change the name 'Seamless' to match the two-worded 'Seamless Display'. I have a nasty habit of getting my way via nagging
Can you direct me to a faq (or some such) that might explain theses two features and their differences?
Its still very early but we are working on it...
https://support.stardock.com/space/SHC/2074640390/Multiplicity+4
While Multiplicity (MP) is very much a product where you have to use it to really 'get it', this will help you better understand 'Seamless' use:
https://forums.stardock.com/501405/multiplicity-km-tips-and-tricks-for-getting-started
When utilizing 'Steamless Display' it's really no different than adding new monitors to an existing PC.
When monitors are added to an existing PC (PC1 let's call it), they show up on the Windows Display grid:
But what if you did not have any other monitor connectors on PC1 or you had an older PC \ laptop that had a perfectly good set of monitors attached to them? That is where 'Seamless Display comes in. When setup and connected, those Secondary monitors (PC2's) show up as connected in Windows Display on PC1.
Effectively, I have added 2 new monitors to PC1 - I can move my mouse and apps to them as if they were physically connected to PC1.
This is where the 'monitor count' comes in for the versions that have 'Seamless Display' as an unlocked feature. For normal 'Seamless' connections, where the mouse cursor is just handed off to the Secondary and its monitors, monitor count is irrelevant.
Hope that helps.
Sean Drohan
Stardock Product Lifecycle Manager