I have 2 suggestions related to volley attacks:
- Modify the way volley attacks by a fleet against an enemy fleet work.
- Currently, if I execute a volley attack from a fleet against another fleet, all of the volley power is directed at only one of the ships in the enemy fleet which is a waste of most of my volley attack power.
- I believe better rules could be implemented. For example:
- What I would like to see is:
- Let each ship independently target it's own enemy ship in the enemy fleet with the following rules:
- start with the ship in my fleet with the weakest volley power
- have that ship target the ship in the enemy fleet with the weakest defenses
- continue through all of the ships in my fleet selecting a target ship with the restriction that, until all enemy ships have been targeted at least once, the ship may not target an enemy ship that has already been targeted
- This would spread the power of the fleet volley attack more intelligently across the target fleet's ships than just having all of the volley power go against one enemy ship.
- Create a mechanism for reporting the results of a volley attack.
- After each volley attack, the information I would like to see is:
- the name of the attacking ship
- the type of volley attack (beam or missile) and the power of the attack
- the name of the target ship and its hit points prior to the attack
- the amount of damage (hit points lost) along with any math that makes the damage different that the attack power
- whether or not the target ship was destroyed. If it was not destroyed show the remaining hit points.
- This information could be displayed in the Monthly News Report or in a new tab next to the Monthly News Report that would contain battle and volley results.
My above suggestions are just that: suggestions. They are intended to give you a starting point for thinking about how to address the 2 issues.
The following save file can be used to demonstrate the fleet volley attack issue:
https://www.dropbox.com/scl/fi/t3vwohy2rnq9u14crl6j0/Fleet-Attack-Issue.GC4Sav?rlkey=ht4u78x7egbktp1y1lwovjgop&st=ox6lz0pm&dl=0
To recreate the issue:
- Load the above save file
- Navigate to my core world named "Sham IV"
- Diagonally up and to the left of Sham IV you should see an enemy world named "Timotheus III"
- To the left of Timotheus III you should see a fleet of 16 ships that is mine and a fleet of 48 ships that belongs to the Terran Resistance (shown in the first screen snapshot below)
- Move my fleet of 16 ships to a cell next to the enemy fleet of 48 ships
- Select the Beam Volley icon then move your cursor over the enemy fleet of 48 ships
- the second screen snapshot below shows the popup window that shows that my fleet's beam volley attack should do damage of between 0 and 83
- left-click on the enemy fleet of 48 ships and you will see that the enemy fleet now only has 47 ships indicating that my beam volley attack of between 0 and 83 only killed one ship
- Select the Missile Volley icon then move your cursor over the enemy fleet of 47 ships
- the third screen snapshot below shows the popup window that shows that my fleet's missile volley attack should also do domage of between 0 and 83
- left-click on the enemy fleet of 47 ships and you will see that the enemy fleet now only has 46 ships indicating that my missile volley attack of between 0 and 83 only killed one ship
- Now, reload the above save file so that we can try using our volley attacks in a different way and then compare the results with the above results
- Follow steps 2, 3, and 4 to get back to where the fleets are located
- Now, instead of moving my entire fleet next to the enemy fleet, just move 1 of the ships in my fleet next to the enemy fleet
- With my single ship selected, select the Beam Volley icon then move your cursor over the enemy fleet of 48 ships
- the fourth screen snapshot below shows the popup window that shows that my fleet's beam volley attack should do damage of between 0 and 5
- left-click on the enemy fleet of 48 ships and you will see that the enemy fleet now only has 47 ships indicating that my beam volley attack of between 0 and 5 killed a ship
- Select the Missile Volley icon then move your cursor over the enemy fleet of 47 ships
- the fifth screen snapshot below shows the popup window that shows that my fleet's missile volley attack should also do domage of between 0 and 5
- left-click on the enemy fleet of 47 ships and you will see that the enemy fleet now only has 46 ships indicating that my missile volley attack of between 0 and 5 also killed a ship
- Continue moving one ship at a time into the same cell next to the enemy fleet and attacking the enemy fleet with a beam volley and a missile volley until all of my ships have been moved into the same cell next to the enemy fleet
- the sixth screen snapshot below shows that the enemy fleet has now been reduced from 48 ships to 24 ships, which is a tremendous improvement using single ship volley attacks vs. going from 48 to 46 with full fleet volley attacks
You probably noticed that is is very tedious moving one ship at a time and doing a beam volley attack and a missile volley attack for each ship. The purpose of my suggestion is to allow players to get a similar result doing fleet volley attacks as they do by doing individual ship volley attacks.