Today we have a new update for you, which covers a variety of improvements and fixes as we continue to listen to our community’s reports and feedback.
02/19/24 | v2.31 Changelog
02/16/24 | v2.31 Changelog
02/15/24 | v2.31 Changelog
Reduced rubber-banding movement of fighters.
Fixed issue where "Predictive Targeting" range bonuses were not applied in the tooltips in the Ship Design screen. This gave the impression that the Battle Viewer results were incorrect.
Disabled the "Armor Progress" bar in the HUD to reduce clutter.
Shields now absorb all damage until they are depleted.
Shield strength is depleted by sqrt(1 + attack) to prevent one ship from taking out all the shields.
Handled edge case where selecting "decide later" doesn't let you select later.
"Exotic Alien Lazy Genius Fever": Fixed the tooltips to display the correct data.
"Divine intervention": the "accept" option now correctly applies to the income penalty.
Factions spawned by events (e.g., Xendar and Thalans) are no longer missing their portraits on the Diplomacy Screen.
Fixed an issue that prevented you from changing Victory conditions during the middle of the game.
Teleporting a ship too far would no longer cause a stuck turn.
Fix for Stuck turn caused by missing subspace anomaly.
If you capture an opponent's shipyard, the opponent ships are now ejected to a valid tile.
Changed the "Manufacture Population" project to rely on the Citizen Type instead of the Civ's Biology Type.
Telescope Takeover now shows its area of effect.
CTRL+N to re-roll the game map is now disabled in missions.
In the tutorial, the spawned pirates are now marked with event entry and a map marker so they are easier to find.
Fixed a problem that prevented you from re-watching battles.
Fix for auto-explore lag in multiplayer.
Watching a battle no longer messes up the turn-timer.
The turn timer no longer gets stuck when replaying battles in MP.
Setup buttons no longer shift around when starting a multiplayer game after exiting another game.
Kinetic Range increased from 500 to 1000.
Fighter Crew increased from 1 to 2.
Fighter Tactical Speed reduced from 4 to 3.
Fighter Tactical Acceleration increased from 8 to 9.
Frigate Speed was reduced from 2 to 1.5.
Point Lights: Added point lights to Starbases and Terror Stars.
Point Lights: Added animated fade in and out.
Fixed missing graphics when attacking a Mining Starbase.
Fixed rendering issues with the ship icons in the Invasion screen that were causing red squares.
Updated Russian, French, Chinese.
Removed the reference to Hyperion Shrinker being a Galactic Achievement.
Text updates to correct Typos.
Updated Antimatter Bomb tooltip text to match its actual game effects.
Update Ideology Discount Icon.
If an improvement requires a type of terrain, it will not show bonuses to tiles not of that terrain while showing 0 or higher on those of that terrain type.
The governor's name appears correctly in a single line.
Resolve the clipping issues on the Executive Order popup card.
Removed the "Manage" button from the "Stacked Ship" bar as it is no longer used.
Fix the floating, nonfunctional scrollbar in the Diplomacy window.
Fixed objects sometimes missing tooltips when you mouse over them.
Moved "mission ship complete" popups into the GNN alert system instead. This change prevents spam of "Treasure Hunt" complete dialogs in the late game.
Culture Progression Screen: The "Citizen with this Ideology" percentage is now calculated correctly, mostly by removing dead people from the count…
Fixed invalid modules appearing in the upgrade list.
Stat tooltips are no longer missing or cut off.
No longer display duplicate "Produce Module" unlock labels.
Civilization Creator: Fixed a case that prevented you from editing the Civilization's personality.
Updated ranks to be stacked so that faction names can be longer.
Fixed overlapping and alignment issues on text and goals.
Fixed weird half-circles in the Tiny UI scale.
Tales of Centauron DLC