I will have to take a look at "Equipping" the upgrade. Take for example the Sova Carrier, it has the missile turrets from the original design but this one fires no missiles even with the "Deploy missile batteries upgrade." mostly I see small guns firing. The missiles made the game more exciting, eliminating. Thank you still enjoy playing.
Build the component! You have 8 slots, the missile one is located to the left.
I would rather have the damage reduced over a limited jump range.
Yes, the "Novalith Cannon", I love the end game use but felt it was too powerful. A reduction in HP plus the planet should have (Vision) ship or ships to target, not just target it and done. That felt like a cheap win.
I think this is good feedback, and holds a great idea. Maybe you guys can play with it internally, or even try it for a patch.
So, the idea: Bring back the unlimited range of the Novalith, but reduce the damage is does the further (longer?) the shot travels. Either in actual distance, or using the number of jumps as distance. The current technology improving them can then reduce the distance penalty. I would add to keep the Ragnarov at a one or two lane distance range. On top of that, needing vision to accurately hit the target is interesting. Maybe just at the moment of launch, other ideas get complex quite quickly.