So, the game runs ok on the Steamdeck, but you have to run at 1920x1200, which is too high of a resolution. At this resolution, you can get around 30fps, which is ok for a 4xgame, but battery/power usage is higher than it should be. I understand that the UI was created with a minimum of 1920x1080 in mind, and that it might be difficult to change that. However, how about implementing FSR? That way the 3d rendering for the game could be internally rendered at a lower resolution and upscaled, while maintaining a target minimum resolution. Obviously as a bonus, FSR could help lower end hardware perform better too. Thoughts?