Some events don't change population correctly when they occur. You can read the details here. As I mentioned in that post I made a mod that fixes the problems. I didn't mention that I also made a mod that fixes problems that occur with some events when playing as a synthetic race. These problems include events that change morale, growth or food. Those are all meaningless to Synthetics, so I adjusted them.
The first mod doesn't do anything for synthetics. All it does is fix the bugs that don't allow population to change correctly. You can get it here.
The second mod includes the fixes from the first mod and makes the following changes for synthetics:
- Events that have too many choices that are useless for synthetics will not happen to synthetics. Nothing has been added to replace these events.
- Events that have one or maybe two choices that are useless for synthetics also will not happen to synthetics. However, copies of these event have been added with changes to the parts that were useless for synthetics to make them "useful" for synthetics. I call them "useful" because they can be used, but they may not be the best choice. You will have to decide for yourself which is the better choice. Some of these changed choices now have working population changes that you may not want. Be careful.
You can get the second mod here.
You only need one of these mods. To install and use, unzip the mod into the mods directory and make sure mods are activated.