My thoughts for Galactic Civilizations Going forward...
1) Change how the map functions. Frankly, the ol' completely flat and completely open map has gotten stale and I think it creates some technical issues. I think some very interesting hybrid map styles could be designed.
A hybrid 3d/2d map would add something new to the game, making it a true sequel and not just an expansion with a '4' after it instead of a '3'. Adding depth to the map without making it too complex, that would be the trick. There are several games that have attempted a 3d map design and only a few that have pulled it off. I don't think they have to go full 3d, but a hybrid version would be awesome.
2) Differentiate between races and their functionality more. Have the abilities for races parsed out better and selectable. Having two ability points and then 50 abilities, many of which are extremely weak and some extremely strong has gotten a bit silly.
I personally liked the options more in Galactic Civilizations II as I felt spending the race points on different traits gave more of an unique look at the races versus Galactic Civilizations III. There is almost too many different race special traits in III that wash out the race points with abilities. I'd rather see all abilities balanced out and just pick and choose where one could go crazy on a few abilities and really handicap others. Let me have 20% extra on planetary class but that cost all my ability points, ect...
3) Diplomacy in most 4Xs is a extremely simple and largely risk-free mini-game. Make diplomacy a higher-stakes activity, with the potential for failure. An example could be... that if I ask for a trade deal and I have pretty outrageous terms, I have a low chance of success and TRYING and FAILING causes a penalty to relations for X turns. Succeeding could also be very lucky, and also come with a relations penalty for X turns because they feel cheated.
Diplomacy isn't great. One can keep playing with it to work for them, I like the OP's idea. I would also like to see more diplomacy options such as a neutral zone/don't enter my space treaty... Then actually have ships that are guarding, if it's within their sensor range, and it breaks this treaty, they will attack. Make it feasible to trade planets that for instance is in the others space..
4) Combat needs a serious overhaul and serious attention this time.
I disagree... simple to the point. However, maybe give an option for planetary battles, similar to the total war series, where you can if you want play, if not you don't have to, however, unlike the total war series don't make it a huge advantage to play the battles, make it a true option.
5) Have mod support through Steam. GC3's modding has been a shadow of what it could have and should have been. I also highly recommend you allow people to import ship designs from GC3 to 4, and allow us to save designs as any hull type freely.
This was promised, however, never delivered. This would be a must. upon release.
Please give us the option to have very very large maps and long games. If possible list hardware requirements so we know what we are getting into. Many of your core supporters have medium to high end PCs and love the Original idea of the insane map. Please keep it in the next incarnation and make use of the hardware on the market to make game-play FAST and smooth. I'd love to play on a 34" 4K monitor with 2000 stars, 1000s of planets/objects and scroll smoothly in and out
Yes, yes, and yes again.
Give us more options to win without having to use force. Winning by influence on an insane map is next to impossible, maybe keep it but add tools for faster expansion of influence and tie it into malus and benefits in diplomacy.
I understand the need for war!! However, yes there should be more focus on winning other ways as well.
Adjacencies: I'd really like to see these made consistant - giving the same Type of Bonus, whether it's to a building built on that tile or a building built adjacent to it. For example, Cataract offers Manufacturing Bonus if you build on it but Research Bonus to buildings adjacent to it. Make it give both Research Bonuses. That will really lend itself to Planet Specialization and should please those of us who want to work out the maths to the nth degree.
Completely agree make it uniform throughout, plus match the color of the icons for adjacency bonus's to the color of the production, say blue for research and research icons... ect...
To turn off GNN - or at least stop telling me things that don't make sense: Why would GNN tell me the Top 10 Dating Planets and tell me that my planet of Ezekiel is 3rd and the other 9 are Unknown Planet. They'd know those names even if I didn't.
The ability to move your Colony Capital and rebuid it on a more optimal tile. Except you can't Rush buy it and it takes 10 turns and while your Colony has no Capital, it's nowhere near as effective in terms of all Production (Wealth, Research, Food, Manufacturing) and can't defend itself as well.
Sounds interesting about moving your capital to a different tile. Also absolutely correct about the GNN.
1) Keep up with the new technology. Galciv is not a mobile game, but currently my desktop has 3x 27" 4K monitors. I could even plug my HDMI into my humongous 4K TV screen if I wanted to. For once, I would like to see a strategy game truly take advantage of that and do it right. Galciv has multiple views, and I would like to choose each of my monitors to display one of those views. Say: 1) galactic view, 2) planet screen, 3) diplomacy/trade 4) government, 5) tech.... So that I can look at my galaxy at the same time as I figure out whether I need to immediately research life support or not.
Also, 4K has a LOT of resolution, and our TV screens are very large. It would be good to display the galaxy, detailed view, on my 4K and see a LOT of galaxy at once. Plus, the big TV screen lets me play the same game with my friends & family, so I can teach others how to play or we can play the same game together, as the same player.
Yes, multiple monitor support, 2, 3 or even 4 monitors but 2 for sure. Make it so one can choose what to put on the second monitor as in a window view, have map one place, planets another, ect... completely customizable.
Apart from Galactic Civilizations 4 for PC/MAC... A dumbed down version for Android/IOS. If not Galactic Civilizations 4 maybe a Galactic Civilizations 2 Hybrid. Several PC games have made the conversion over, some good some bad. Rome Total War for instance is okay, but not great, but generates $5-$10 per copy, Roller Coaster Tycoon 2 or RCT2, has a great port for Android and very playable. Generates up to $15 with all expansions per copy. Extra revenue is always great... I'd buy it....