I was doing the 3/13 daily challenge and had a decent playthrough going but lost as a single competitor bought out the other players. The dividend revenue from my rival's buyouts is the only reason I lost the game. I am relatively new and wanted to better understand what happened, so I watched the replay. I noticed at various times throughout the replay the % buyout indictor showed I was 100% of the way to buying certain rivals out, but I never noticed the buyout button turning red during the actual gameplay. If it did I must have been totally blind. Had I known during the gameplay about my missed buyout opportunity, I might have bought that rival out and lessened my final rival's dividend income and stock price.
I believe (?) the indicator in the replay is based on your cash and resources; however, when actually playing, do I have to have the required buyout amount in cash for the buyout button to turn red, or will it light up when I have enough of both cash and resources? If it lights up only for cash, how am I supposed to know (other than some crazy fast mental math) when I have enough money for a buyout considering both my cash *and* resources? I realize you can sell all your resources at once and find out that way, but if you don't actually make it across the finish line you could have messed up your whole strategy.
You can also hover over your HQ icon and find out your cash+resources, but do advanced players constantly poll that pop-up when considering whether to sell resources for a buyout? And again there is still the issue of mental math while trying to compute the actual amount of resources to sell to raise the cash required for the buyout.
I almost feel it would be useful - particularly for new players - if the area where it displays a red percentage warning the player of an impending rival buyout would also feature a small-font percentage for each rival showing at all times how close you are to buying them out considering both cash *and* resources. You could then hover over your HQ icon, look at your cash+resource total and do a quick ratio-proportion (much easier mental math for me - turn the percentage into a decimal and divide your cash+resources by it) to figure out how much more cash you need to raise via selling resources in order to complete a buyout. Once it reached 100% you would also then be able to determine which particular resources you want to sell, and how much of each to sell to get the amount of cash you need to finish the buyout. It could even go above 100% - say 150% (dividing the 'cash+resource' by 1.5 will tell you the *exact* amount of cash you need/will spend without over selling resources) so you wouldn't raise too much cash by selling resources or simply doing the 'Ctrl+Shift+Down' + 'Cross Your Fingers' technique that I currently seem to need. You could even click the percentage icon and have a pop-up appear with the result of the above calculation, much simplifying the process.
I also feel this feature would be very simple to implement unlike the 'Shipment Path Jump' I suggested in an earlier post.
Again - I'm new, so any insights are appreciated.
**Update: If needed I will upload the replay file. Feel free to criticize my gameplay mistakes, but more importantly, look at the missed opportunities in which I could have won had I known I had enough money tied up in resources, which, if sold, would have enabled me to complete a purchase of my rivals. This situation is disheartening at best and game-breaking at worst. I love this game and feel it is money well spent. I will continue to play it. The fix to this problem is very simple and straight forward. If it is not implemented I feel I will buy and instead play more of 'Surviving Mars' from Paradox that comes out tomorrow 3/15. Maybe it will be a more fulfilling way to colonize the Red Planet.
Please run this one past Soren. I liked Civilization IV, and that's part of the reason I bought this game. He is an excellent designer and I know he can fix this. I hope with his work on '10 Crowns' with a new publisher he is still able to put something like this into OTC - it would much improve the new-player experience and the gameplay of more advanced players as well. If properly explained in a tutorial it would be readily understood and enhance the gameplay greatly.
Thanks for the long read and consideration.