Well there you go guys.
In the vanilla game the issue came up even more quickly then in the modded game from me ^^. The EoD with which you can quickly notice the number Overflow had just around ~23 lvls in and i had around ~28 quanta upgrades.
There you go the vanilla savegame.
This is a serious issue in the vanilla game that should be on the shedule for the devs in the next patch and bugfix cycle i suppose.
Well, jjandrah, Kryo, myself and even GeneralsGentleman (Who works for Stardock) have all said we haven't seen the issue on an unmodded game (And I routinely have matches go for hours). As for the numbers being a potential issue, we know that is a possibility too (http://steamcommunity.com/app/507490/discussions/0/3182216552780753506/
At this point, you seem hellbent on there being an issue here, so I'll just wait for you to give GG what he asked for.
Yeah and now i have disproven you all, and?!
But guess what, i knew this before you wrote your answer because i have programming knowledge, hence i knew you were wrong and have already lost your foundation for arguements against me or my mod as this is not an issue with mods mate ... . Yeah, but i think i have put up enough scientific papers to disprove you (even though you are a modder as you said ) let alone, that i do not have the time for this ... .
Buddy the difference is generalsgentleman is probably not the one who is in charge of programming let alone the lead programmer of the game as far as i can judge it in terms of their YouTube channel and what these guys have done before ... . I do not know what you do but i can program and programming follows math! ! ! Math is consistent and therefore i can already tell when something is broken as soon as a problem occurs like this here, which is a problem in the regular or so called vanilla game, which needs to be fixed.
Its fascinating for me how you can be so ignorant towards a technical problem i have tried with multiple scientific papers to educate you on so that you understand the issue and yet you are still so against something that now has a prove behind it and i already knew it beforehand that prove that i was right, yet you still argued against someone who clearly has stated that he not only has programming knowledge but obviously programs in his freetime and in his job ... .
Even then you still argue against it! Wow, really fascinating!
By the way telling me that this issue never occured to you either tells me that your "method of testing" things is not as sophisticated as my one or that you simply have not played vanilla games as long as you make it out to be, which is a flat lie you know, to all of us ... but whatever ... .
I hope that GeneralsGentleman or any other dev that is in charge for this particular issue takes notes and fixes the problem in the next game version, that is supposed to be released, because a game that has practically limitless leveling should has weapon modifiers and the weapon stat itself which is (especially considering that the oxide engine is a state-of-the-art x64 native engine) equally important to have a datatype that is a 64 bit integer or whatever datatype they want to use in order to solve this critical problem in their regular game as quickly as possible.
Edit: I have updated the first post.