This mod adds another dimension to Crusade. The original Ideology seemed too formulaic, especially after multiple restarts. This mods makes Ideology unpredictable.
I like how you set it up to pay early in the tree, like -5% morale, only to get it back later on. Now you actually have to read the description text to form a decision, instead of just blindly clicking the bonus.
Is the AI affected by the non-linear ideology bonuses? I assume it just makes faction-dependent choices, benevolent, pragmatic and malevolent.
The only slight glitch I saw was, sometimes when the choice window opens, 2 choices are pre-selected. Clicking any one choice removes it, so it's only cosmetic.
This is a brilliant mod that really improves a very good game. Thanks!