Quoting admiralWillyWilber,
The frustrating thing is that there is no comment by the devs on why it is this way, was it designed intentionally to aggravate the players? Or is the ability to see the planet before deciding so game breaking that they won't let it happen?
I watched the AngryJoe twitch stream and even HE mentioned that he cannot make an informed decision (and I don't think he's ever played the game before that stream). Brad just nodded and smiled without comment...
I watched Angry Joe to, and what he was talking about is going back to the ideaology tree. That is not what you are talking about you want the planet screen on you choice screen. Oh stardock makes it so easy to watch every ship on each turn why aren't you doing it. Let's just assume you auto go to planet, and then forget about it; because this is the only way this could be a problem.
Wow, what an knee-jerk response, please read before responding. I already posted earlier that I do hover over the planet but I have no idea what bonus "thecnopod hive" provides or "necros herb", or whatever the tile bonuses are. I have not memorized all these, have you? If so, good for you. Because when I hover over the planet, it just tells me the name, it does not tell me what they do. (And yes, before you get all bothered, those are fake names, because I do not recall real tile bonus names at this time.)
And what does it matter to you? If you are fine the way things are, great. If stardock DID add that helpful tip on the colonizing event screen, how would it ruin your game? I never understand the attitude of people who argue AGAINST adding things to the help the player. Poster #1: "Hey I would like to see A, B and C, please." Poster #2 "No, we don't need that, don't you know you can alt-tab out of the game and google it!!??"
If you don't need it, great, ignore it. But it might help some people. Were you against them adding those hover tooltips in the first place?
And as far as the AngryJoe comment - ok, maybe I misheard, but actually I agree with him, it would be nice to see the ideology tree too before making a decision. Stardock could just make it so that you can post-pone the decision until end of turn, escape out, look around and then make the decision. I don't understand why it is so rigid when almost everything else can be post-poned.