Ironclad Games and Stardock Entertainment are pleased to announce the release of version 1.86 of Sins of a Solar Empire: Rebellion today. Today's update further optimizes the CPU and AI systems, while including several fixes for the Outlaw Sectors DLC.
Thank you for the continued support
This is awesome!
I hope that we will get a new expansion someday
Never fails to amaze me of your continued support of Sins. Goes to show why this game is so beloved!!! Thanks guys!!!
Thanks for the update yarlen, can i make some requests for future patches, are we able to have a weapon limit increase and the ability to add shields to strikecraft if its not too time consuming.
Anyway thanks for the update and i look forward to future patches.
Regards Vader
One word ... Legendary!
I second having the ability to give shields to fighters.Also, I know I've banged on about this a lot, but I'd really love it if you could remove the hardcode limit of one starbase in the mobile starbase effect and instead make starbases only blocked from jumping if the destination grav well already has the starbase limit reached (or enroute)
CPU optimizations in large battle situations, late game situations and mass militia situations. Reduced memory usage (particularly during large battles). Reduced memory fragmentation (particularly during large battles). AI CPU and memory optimizations.
This is going to help us out so much. Can't articulate how much we love you guys for continuing support!
I'll have it done for the next update.
I like these things that are happening
I've been playing nothing but Sacrifice of Angels 2 mod. Glad this release supports my favorite modders.
backs out of the room slowly...
Just curious...
Was there a technical reason the PlayerXXX.entity file couldn't drive the Outlaw militia for player owned planets?
I'll revive an idea I threw when 1.85 dropped...
Thank you for the update!
Can we make the advent Progenitor Mothership icon be upright as we rotate around the model, looks so derpy upside down.
I know I might be pushing my luck a bit... but is there any chance we could get the option to make Starbases use supply points? Just a hopeful wish =P
This is awesome! Thanks for the updates
SOOOO thats why SB-ferdie was playing Vasari today instead of TEC rebels. LOOOOOL.
Hello, please fix the AI, it sometimes creates a list of unavailable researches due to lack of research stations that halts its development, as it can't construct new stations.
Colonization and relationship researches lead to such problem.
Thanks
Wow, great news. CPU optimization is always good. Utilize SSE4.1, unroll some loops, Convert data layout from AoS to SoA: all good stuff.
Seriously though, I'm glad SoaSE continues to get support. Keep up the good work!
Another Comment Mr Fraser,
Any chance to get the hole in the Eradica fixed.
Thank you for the continued updates Although is there a way I can reverse it? I would gladly trade optimization for the old TAR.
-edit- Looking through some searches, seems that it may be impossible to reverse the update. Looks like the end of sins for me then :/ rip
It's easily moddable since they left the original modifier in place.
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