Gameplay, UI, & graphics should be very important in a RTS game. why not have the 3 of them? its 100% possible to do, yes it may need some more work, but it can be done.
Aren't we here to help build the best RTS game of 2016? at least by giving some feedback, ideas, opinions.
I did read somewhere a while ago about the difference between DX11 and DX12, and they said that with DX11 they had to build smaller tactical RTS games with awesome graphics because DX11 could not handle more, and that why DX12 was created to do so much more using the latest tech, having awesome graphics with big maps and hundreds of units at the same time, if anyone can help me find that info again, and i think Stardock said that.
Again I fell in love with this game and DX12, what it can do with old hardware and new ones, and I really want to see that happening with AOTS, for me having nice looking units, nice looking maps, and awesome gameplay is very important, and a must for a next gen RTS game using DX12.
Oxide and Stardock are doing awesome job so far with AOTS, but of course still need much more work and they know that and still working on it and they will be working on it to make it better for many and many years to come.
Zoomed out you will not notice anything bad with the ground, the problem that i see is when you zoom in , that where you start seeing the lower quality of the ground, rocks, trees, etc.