Frustrating gameplay experience

... and how to fix it

Hi everybody,

I think it would be too presumptious for me submit my fist post in "Furure Ideas" subforum.  So I decided to write this here first.

I played GalCivII long ago (and liked it). Recently I purchased GalCivIII while it was on sale and spent the whole weekend playing it. Honestly, I really like this game, but I found that playing it again becomes more and more painful because of micromanagement and some other minor issues. I still haven't completed even one playthrough, because these issues keep snowballing as my empire grows.

Please correct me if I got something wrong, but I found the following issues:

Issue 1: Too much planet micromanagement.

It seems obvious that planets should have their focus (manufacturing/money/research). Also, every planed needs production to build and upgrade planetaty improvements. For example, let's pick a research-focused planet. As soon as there aren't any upgrades, I want it to go 100% research. If there are upgrades available, I need to slide it's production to 50%research/50%manufacturing and then slide it back to 100% research as soon as upgrades are built. Manualy. Research project doesn't resolve this issue, because it isn't effective enough.

Solution: production redistribution projects that will automatically redistribude production or manufacturing slider while planet doesn't build anything:

Research redistribution: puts 100% into research.

Financial redistribution: puts 100% into money.

Military redistribution: puts 100% of manufacturing into military.

Issue 2: Too many techs.

Actually, this is not bad. It gives some space to experiment with features like tech-stealing or getting enemy's techs when capturing planets (hope we'll see this in future) without breaking game balance. However, it makes tech trading painful because it also requires to balance techs on both sides to make tech trade "fair".

Of course, it is possible to disable tech trading, but this makes game too slow.

Solution: tech exchange agreement, which will automatically share equal portions of researched techs between players.

Issue 3: Galaxy map is difficult to use.

This may be subjective, but navigating and understanding this map seems to be problematic. Most importand objects like planets or fleets are uninformative. First of all, there are too many unhabitable planets that just confuse me while I looking for my planets. Inhabited planets have icons describing their owner, but they are too small. Fleets have to be distinguished by ship color sheme instead of some obvious thing like logo or owner's banner. When empire grows large, it should be more convenient to use strategic view, but in this case it becomes more difficult because fleets are lost on background and planets don't use your color scheme at all. Another funny thing is that stars are viewed as the most large object, but it is not really important to know where they are in the mid-to-lategame. 

Solution:

1. Option to hide unhabitable planets or, at least, make them transparent.

2. Banners for fleets.

3. Inhabited planets highlighting in both normal and strategic view.

4. Solid icons for starbases and fleets in strategic view.

5. Filters to disable unimportant things in strategic view.

 

Thank you for reading and sorry for my bad English!

 

 

11,778 views 4 replies
Reply #1 Top

1. You do know you can set a Governer of each planet in game? My only gripe is they`re not personalised. i`d like to know who`s governing each planet.

 

2. Too many Techs? Seems perfect to me, you don`t get bored of them too quickly. Also, make a few friends and trade Techs you want quickly.

 

3. I like the map. It becomes weird if you insist on looking at it from a slanted view, but apart from that it`s pretty easy to tell what is what and see your borders.

Reply #2 Top

Hello Gehennas...  good to see you out of the molten core...

 

I think if you read through the forums... almost all of your issues have been touched on my the Devs....    UI and AI improvments due out in 1.4 and 1.5 should help a lot with some of your comments.

 

also... the first few games are major learning curve games.   I'd suggest playing through the campaign or some smaller maps, as the changes between GCII and GCIII are pretty big and the micromanagement really gets nuts on the super big maps.

 

you may find the smaller maps much more fun for  your play style.

 

 

Reply #3 Top

I'd really like to be able to set governors to build specific improvements in a specific order like you could in previous games.

Reply #4 Top

Thank you so much for your replies!

Quoting Seafireliv, reply 1

1. You do know you can set a Governer of each planet in game? My only gripe is they`re not personalised. i`d like to know who`s governing each planet.
End of Seafireliv's quote

Don't know, may be I did something wrong, but in my games governors always used empire settings 

Quoting Seafireliv, reply 1

2. Too many Techs? Seems perfect to me, you don`t get bored of them too quickly. Also, make a few friends and trade Techs you want quickly.
End of Seafireliv's quote

The tech tree is fine. It is also much better than it was in GalCivII. My only problem is that I spend a lot of time "balancing" techs dring trade until my opponent says "That's fair".

Quoting Taslios, reply 2

I think if you read through the forums... almost all of your issues have been touched on my the Devs....    UI and AI improvments due out in 1.4 and 1.5 should help a lot with some of your comments.
End of Taslios's quote

I think I just did't know where to look for future changes but I'll try to find them. Thank you.

By the way, good to know that the game is being improved instead of making more and more DLCs.