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Major annoyance fixes
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fogbugz 104202: fixed issues with unit path-planning (ex. enemy unit in the way on a road, you're trying to set a destination beyond him, would have to manually move around the enemy)
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Ranger: Fixed "Quickfire" ability (rendering Archers useless)
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Fixed gameplay issue where the player would be notified of the same unclaimed resources in their ZOC every turn. Now, if they dismiss the notification (via right-clicking it), they will never be notified about that/those resources again.
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Fixed Bug: "Player no longer has Reduce Doomsday spell."
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Fixed issue with high DPI monitors displaying incorrect UI element size
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Fixed unit images not showing up in Select Target prompt
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Fixed incorrect display of production stats on city screen
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Fixed incorrect display of magic stats on manage magic tooltip
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Dwarf Lord: Fixed "Merciless Strength" to not stack post-battle
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Fixed Items that give City Resources to be properly factored in from Stationed Units
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Summons now play awakening particles properly
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Map Generation: Terrain placed under rivers in the map editor is retained when stamps are placed
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Map Generation: 'Beach Edge' tile is replaced with Grassland (all this is to make sure the stamps are placed as they are created)
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Fixed Bug: "Tactical battle - Dark Wisp- Curse not removing defense"
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Guardian Sovereign: Fixed Sniper to properly be unlocked via Bastion.
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Fixed Bug: "Tactical ability - Naphaz - Deadly favor - stat mismatch" Now inflicts the proper HP cost
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Fixed Bug "0.79 - Sovereign Ability - Betrayal - Not resetting threat level" - Now reduces threat
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Fixed Bug: "Casting Inspiration with 0 Thralls Incorrectly Buffs Logistics"
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Fixed Bug: "Bleed / Hobble still lands if the hit misses"
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Fixed Bug: ".796 - Mibly/noble legacy burns spellcast at battle start"
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Courage Spell now gives +5 HP and Spell Resist to ANY friendly unit (was limited to Champs)
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Winter Wind text fixed to match the effects of the spell
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Alphabetized the various lists (improvements, spells, items, etc) on the Help Screen.
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0.793 - Commander Tree - Healer's Guild - Description Doesn't Mention Improved Heal Rate
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0.793 - Commander Tree - Guild Master III
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Arcane - Raise Skeleton (Not subtracting correctly)
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Fixed Icon for "Amulet of Flames"
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Fixed "Amulet of Souls" to no longer give a "130% off mana Costs" buff.
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"Haunted Army" spell can no longer be cast on water. It now has a slightly lower mana cost (25 from 30) and can only be cast on
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Removed some Logistics prereqs for units that shouldn't have required Logistics (units given to you from the Minor Races)
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Removed Casting Time and changed it to a 2 turn Charge Time (Trogs now have to wait 2 rounds before they can use 'Battle Cry').
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Pyrebrand: Fixed to use the proper Shard tag in the calculation.
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Fixed bug that prevented enchanting items if switching items during mid-enchantment process
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Fixed bug that allowed stacking more than max enchantments of same type on items
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Fixed bug in DXAtlasWin where force regen wasn't working
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Fixed bug where selection cursor sometimes disappears
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Fixed bug where Tactical Abilities couldn't be disabled via modifiers
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Fixed daze particle from floating in the air
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Ranger: Fix "Master Stealth" to work with unit stat
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Keplin: Fixed "Swiftness" and "Greater Reflexes" abilities
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Fixed bug where doomsday decrement bink would play when loading a game
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Burst of fire ability now plays particle
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Fixed bug where units got stuck between tiles
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Tweaks to idle animationss to make them loop better
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Added our standard button click soundfx to several screens where it was needed
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Fix bug where Minor Races were being incorrectly placed on the borders of Pre-made maps
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Fixed "Eternal Supply" to work as described. Now takes an Essence slot.
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Cave Bear given the non-summon skin, hooked up to necessary goodie huts and starting units
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Fixed bug where Unit Details Screen was not showing tactical unit's current health info, when in a tactical battle.
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Remove 'Slow' as a default skill - Add effect to "Eight Eyes Hypnosis"
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Fixed some Modifier code that was causing Mods to be applied 2 times
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Quest Items should now show up properly as Quest Items in the Player Inventory.
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Revised Remnant Faction Quests so that they properly remove Quest Items from the player's inventory when the Quest is completed.
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Random event with SK now longer ends with a blank dialog
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Crash fixes
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Fixed a very common shutdown crash in the destruction code for the Main Game Window, identified by Steam crash reports.
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GWG - old crafting item persists - add enchantment to non-existent item
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Story-Teller Camera - Low Angle Rotate and Zoom
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Quest lookup crash
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Adjusted code to be more thread-safe in various places (player resources, city resources, unit stats) after investigating crash reports from QA
- Tons of typo fixez