Ahem,.. 8 core processors, .....
Will Gal Civ III make use of all those idling extra cores or threads? I really want the game to make use of all the resources it (potentially) could have available.
There was a dev journal post by Frogboy a while back on AI coding for Fallen Enchantress where he specifically talks about how nice it is to have multiple cores so that the AI could use one for long-term strategy, one for short-term strategy, one for diplomacy, etc, etc. You can hunt around for it if I'm too lazy to find it. If I find it I'll edit this post with a link...
edit: this isn't the one I was thinking of, but hints at what you're getting at: https://forums.elementalgame.com/448105
I want the AI to OUT THINK ME and beat me till I whine and cry here on the forums and go back and lower the difficulty settings.
If you want an answer to the above inferred question: read this ENTIRE post (there's like 14 pages, but totally worth it). It should leave you convinced if the AI is anywhere near that of GC2 (still one of the best games in existence, IMHO).
http://www.computerandvideogames.com/161570/blog/galciv-2-war-report-final-entry/?site=pcg
Hope this helps, I don't think you'll be disappointed with any of Stardock's products - I never have been (well, Elemental:WOM - but they made things right).
-tid242