The long wait times between turns won't change due to 32-bit game..
I actually thought it was a 64-bit game as it was privately funded by Markus 'Notch' Persson. Disappointment!
What's especially interesting is the changes that should make strategic gameplay and dimplomacy a lot more interesting.
The seals of power and AI-surrender option could make the end-game more interesting.
What.the.f*ck....have you played Age of Wonders: Shadow Magic? There were an AI surrender feature introduced in v.1.2 (I think) which SUCKED!!!
As long as you attacked with vastly superior forces, the enemy just waved a white flag and disappeared.
The Heavengames forums (best fansite and worked like official forums cause they didn't exist back then) had several threads about that worthless feature. One post in particular was about two guys in LAN where one of'em attacked a city of the other player with eight crossbowmen/archers which surrendered!
The guy who had the city just stared in disbelief and shut down the game. The other guy agreed that it was COMPLETE bullshit!
The developers had to release a patch that made AI surrender optional.