Is the current ship-crafting arsenal final?
It seems like a lot of weapons at first, but after making a dozen or two ships, I'm finding the useful combinations kind of limited; every weapon has its pluses and minuses, but putting them together in a single ship can be a bit iffy sometimes.
I mean, it seems like there are quite a few different methods of making the other side dead, but not all of them go together particularly well. And I can't help but notice that we don't have access to the Harpoon weapon that is had by one of the pre-made ships in Fleet Battles.
I'm hoping there will eventually be more from which to choose, just for variety.
I don't know how derivative you folks want to be, but there are a few things we don't have yet:
For example, something that saps energy or inhibits movement (permanently, not just a temporary stoppage) rather than killing crew. Like the limpets the VUX have.
Or a hyper-jump like the Arilou.
Or weapons that can fire backward, like the Spathi. (Actually, it'd be great to have weapons that can fire in any direction, dependent entirely upon which way the mount is facing...imagine a ship built to deliver broadsides, like something out of Honor Harrington!)
(Actually, it's mostly those three; looking over the list of ships from SC2, while there are some specific differences, a lot of the weapons/systems available in SCO are at least similar to those in SC2.)