[exploit] growth bonus from queueing pioneers

You can get an artificial bonus to growth by queueing multiple pioneers.

8,537 views 6 replies
Reply #1 Top


I see your point. Every time you reach the food limit (or growth gets slower) you queue a Pioneer and your population count gets down. I can think about two possible solutions. Either the pop cost is paid at the end of the production (instead of paying it at the begining) or total food is reduced during pioneer production.

Reply #2 Top

You are all evil.

;)

Reply #3 Top

No, Evil would be teaching the AI this exploit O:)

Reply #4 Top
Yes, Kael, we all all evil. We have also fallen from heaven
Reply #5 Top

I'm not sure evil is the right word. Or even exploit.

It's just an obvious consequence of the mechanics.

 

Clearly the 'pioneers' in training put up 'for sale' signs on their housing, stop eating (wilderness survival training?), and make the city a more attractive place to live for everyone else.

Reply #6 Top

It doesn't have to be multiple Pioneers.  Just one will do most of the time.

1. Start building/training whatever you want the city to build/train.

2. Queue up as many Pioneers as you can behind it.

3. The turn before your improvement/unit finishes, cancel the Pioneers.  Or let the thing finish and then cancel them if you don't mind the slight production loss (I think that's how it works) in exchange for the extra turn of growth.

Between steps 2 and 3, you got extra growth.  Of course, there is a cap on the growth you can get from excess food.  It is 3.  So if you're already getting 3 growth from food, there's no point in doing this.  The rest of the time, it's quite exploitable. 

I'm just laying it out there for those who didn't think it through.