Thanks by the answer, very useful as always. Here I have one more, can be a model with two mesh added with softimage? the pdf guide explains about how you can divide the mesh at different parts but you must select the poligons, I would see easier if the model is divided at two mesh with different textures each of them and I must not select any poligons.
Ah now remembering, Goafan77 you told at moddb this about if I made a mod from SW for SOASE.
Well if you do this that'll be 5 Rebellion Star Wars mods planned. Only two are released now, but it maybe better to work with an existing team then to do it all yourself.
I´m making at first place it for myself, if I release it, it would be because it reachs a good level. Other point would be how I have been making mods for different games more of 11 years and how I do not like teams because usually people can not commit oneself, they do not finish their work and you can stay many time waiting to finish something, personally I like more the idea from collaborators, people as Nawrocki who he shares similar ideas to me and he makes new skins for the models from my mods but usually I do not ask to him about how they must be, I give to him free hand with the work.
About my mod, public or not, it will be one different thing to Warlords and Requiem, it will remember more to my Alliance mod from EAW/FOC, I search to make one thing more massive and where a frigate will not be destroyed with two shots. It can be difficult and perhaps I failure, perhaps I will destroy all the balance from the game and it will not be good, who knows, by the moment I have added ten models and it looks good but I spend many time making changes at code. Other point would be how I will try add most of all the space models from my FOC mod, can be fun. By the moment it is a good work for free my mind from the FOC work.
But just curious what are the other 3 SW mods? I know one, the mod from Codeuser made probably with TR work. It can be good but our ideas are very different.