insane difficulty = a walk in the park? AI is too passive

Hi guys,

just bought this lovely game and spent the weekend to conquer a medium map on insane difficulty, all resources + heroes = /plenty/dense, AI on insane, wildlands = max, game speed: epic.

 

As mcuh as I love fighting monsters etc, but:

 I read that this game was supposed to be hard + the enemy was to be ruthless attacking, but here is my experience after 20 of hours of gameplay:

 

1) i was NEVER once attacked by one of the 8 insane AI enemies

2) all my relation to the enemies is on close, though i often move through their territory (when asked to leave, i always press "Yes") + seldom trade with magic know-how against money

 

Isn't that strange? there is no challenge if the ai lets me be, even settling next to my cities and proposing trade (once in the game).

The AI explores and attacks monsters, but NEVER acts aggressively against me.

Because of the epic spped of the game, 4 of my cities now are still level 1, only 2 are level 2 (tax was on low for the first 30 turns, now need to earn gold because of all these heroes).

i have explored the whole medium map now killing all the enemy monsters up until "strong" + own nearly 30 heroes (which are eating my gold, haha ;)). Now that i have recruited nearly 10 level 9 heroes, i will take on strong monsters + above.

So again: the only reason i start the war now is becuase i have seen all and want the challenge now for i have prepared my whole army of heroes for a tough challenge and not a nice coffee party i enjoy now. Maybe the AI sees me as being to strong? I juts recently gained position 2 in faction point, was at the end of the list for nearly 30 turns.

For the research, which is so interesting, i really rue having chosen "epic" as game speed for i ahve only discovered 5 techs until now (the magic ones until "recruit level 9 heroes", nothing in civ, nothing in warfare.

 

In the faction point list, i am now ranked 2 right behind gilden with 124 points.

I will draw together my endless heroe army now and put them in army a 5 units, killing everthing on sight.

Gilden will be my first victim, conquered in 1-2 turns for i will station an army at each city before i attack. Possible just because they are too stupid to attack.

 

So, this is called "insane"??

It is a joke, a piece of cake, a slowly but harmless walk in the park.

So is there a bug that causes the enemey not to attack? If i declare war,they start attacking, but from themselves there is no intiative.

I do not cheat, the only thing i of course do is save-reload (i just can't stand to lose a unit (which i never buiild, haha) or see one of my countless heroes being permanently injured.

 

So please tell me that this game is bugged and what i can do to tune the ai to be aggressive. This way, there is no challenge at all, sadly there is no difficulty above insane.

 

All i ant is an AI that is at least trying to stand against me, i dont mind if it is cheating having better tiles etc (in fact i am happy they do that, otherwise they wouldnt have a chance at all).

 

Looking forward to plenty of helpful tips (as i said i just bought the game last friday),

 

cheers, Deadly Julia

123,663 views 130 replies
Reply #1 Top

This seems strange. The points do not make sense for having the AI set to insane. There are 2 difficulties, world difficulty and AI difficulty. It sounds like you have changed the world difficulty but not the AI difficulty.

Post a save if you got one... I'd like to see.

Reply #2 Top

Did you set the world difficulty to be higher than the AI's difficulty?  This would explain a lot.  

Reply #3 Top

Cant figure out if you just only managed to put the world and not the AI on insane, or if its a poor attempt at trolling :S

That said, if you met an opponent with only 124 empire points, he is NOT on Insane difficulty.

Edit: In my game when I meet an insane AI on turn 15, they had 36 faction points, and trust me they rise quickly ;)

Sincerely
~ Kongdej

Reply #4 Top

I think this is due to the text of the World Difficulty setting - which still mentions AIs.

Reply #5 Top

Shenanigans. 

Reply #6 Top

Hehehe, i want to see her face when she tastes the real insane :)))))

Reply #7 Top


Naw, the OP is just incredibly badarse as a player, we should all bow down in reverence.

Reply #8 Top

If the OP has not made an honest mistake, and forgot to set the AIs to insane (which of course would totally cripple them against an insane world) here is what may be happening:

1. In the beginning, the AIs were still expanding, and thus peaceful.

2. The setting is "epic" which I have never played, but very likely it has slowed down the AI a lot, and they feel they are not ready for war.

3. By using his sovereign's advantages, the player got a ton of high level heroes, and is appearing very strong.

4. The AIs are understandably unwilling to attack.

The player has not won the game yet. If one of his enemies has reached "Weaponry", he may already be in trouble. Furthermore, should we be surprised that after designing a world that maximizes the advantages of his side (adventurer) he is winning, at least in the beginning?  I mean, I have won on insane (once, it's too much work) without moving the world settings from normal/moderate/default/etc. and without reloading (which changes the game a lot)

---

That said, I would like to look at a save.  But without one, I bet that one of two things is true:

A) The AIs are NOT insane      B ) The player is in for a rude awakening once he starts fighting

Reply #9 Top

The AI of the enemies default to Easy, so you probably just changed world difficulty and left the AIs unchanged. 

Reply #10 Top

Hi guys,

 

thx for all the quick replies! I did not make the threat to boast (as I mentioned, no challenge yet so far), so of course I can post a screenshot if you like, just tell me what should in it (never did this for another game, but this game is just too much fun not to get to the roots of the problem).

I am 100% sure that I have put the settings in world = insane + as well as AI = insane.

 

So please don't chalk it up on me that i modify the world according to the highest settings. I had to prioritize strongly in exploring the world, otherwise the AI had recruited all these heroes before i could do it.

For my hero, i have of course also made use of the opportunity to create my own one.

 

Adventurer skill, right, you guessed it ;). for i had planned to recruit as many heroes as possible to save the costs of traditional forces, i have chosen "Betrayer" as well.

For I dont rely much on big cities (all my heroes can deal with themselves quiet well) my weakness "cruel" provided me +1 attack while giving me another point to spend wisely in a peaceful sort of equipment named "crone of something i forgot the real name" (providing no enchanment costs on my hero unit). 

Still, my main hero is still level 6, so my exploring troops getting the level 9 guys now far outreach him, this is not the reason for success.

Its more move all new heroes until i spot and can recruit another one, start exploring with the new one and fight with the old one not to lose time etc.

This strategy that i only reveal for i do not intend playing this on mutiplayer (one round would last 1 hour =)) worked so incredible well, that mayb, indeed what

Tuidjy stated:

"3. By using his sovereign's advantages, the player got a ton of high level heroes, and is appearing very strong.

4. The AIs are understandably unwilling to attack."

 

Don't forget, the eenemy was ahead of me for 30 turns or so before i started to turn over.

 

Sadly, due to my flawless strategy, i miss all the fun of army units, new technologies and stuff. I only researched all stuf until level 9 heroes could be recruited, priorizizing research bonus monster dens and trading with the ai for reasearch in magic.

 

Ah, now that talkative Deadly Julia realizes, she has chosen also a perk called "stealth" (it prevents monsters from attacking me), could that be the case that ai is treated as a monster?

In any case, once i attack them or stay in their territory also having been warned, they will declare war.

 

Sad greetings, your too-powerful Deadly Julia

 

Reply #11 Top

Julia, I would still like to see a screenshot of the detail screen of an enemy sovereign.  That is, select an enemy sovereign, click on the circle in the low left hand corner which displays his portrait, and take a screenshot of his/her stats.

You get a screenshot by pressing [Print Screen] on your keyboard.  The .jpg file will end up in the My Games\FallenEnchantress\ScreenShots subfolder of your Documents folder.

To allow us to look at it, you should post it on a website like postimage, imageshack, etc...

Even better would be to post a savegame on dropbox, so we can try to figure out what's going on with the AI.  If they are set on Insane, they should not be passive, and they certainly should not be trailing you in ratings.

Quoting DeadlyJulia, reply 11
Don't forget, the eenemy was ahead of me for 30 turns or so before i started to turn over.
End of DeadlyJulia's quote

The AI is not aggressive until it has achieved a few basic objectives.  I do not know how long it takes to achieve those on "epic", because that's the one setting I have never tried.

Reply #12 Top

Well, if you have 8 AI and yourself on a medium map, along with dense monster and epic game length the AI might not be able to expand at all. I'm surprised you were able to get room for that many cities yourself without dragons eating them. Still doesn't sound right, I am doubtful of this.

Reply #13 Top

I won't comment on this thread until I see a picture or save that shows me the AI difficulty.  I am not saying that we are necessarily being trolled, but if the AIs are not insane, this thread would be a waste of time.

Reply #14 Top

Hi Tuidjy,


ill sure post a screenshot later this evening, busy atm. For the savegame, ill consider this later, too. Eager to find out about the cowardish basterd, the ai =).

 

@Lord Xia: rememember i ahve chosen the "Stealth perk", monster don't attack me ;)

 

For the map; its nearly fully covered by enemey cities, mine inbetween + some wildlands.

 

Plenty of room for monsters still, but indeed maybe only space for 2-3 more cities..

 

Thx for your help guys, until later!

Reply #15 Top

Does Tarth monster repellent (can't remember what it's called now) protect cities?  I remember this coming up but have never tried it myself?

Reply #16 Top

Hmm...I just question how you managed 6 cities on a medium map with 8 A.I's and wildlands in the max.  I barely managed 5 cities on Large map with 8 A.I's  and default wildlands yet you claim to have 6!  You have no civ tech so you couldn't have rushed pioneers.

 

I am playing norma/normal game on epic with adventurer and betrayers and wealth and I also have champions on dense to utilize the adventure/Betrayer combo.  I beelined for the civic tech that allowed me to rush and I managed the tech in 26 turns as my starting champ was a loremaster, so I used my first city to produce 2 pioneers in the first 26 turns (13 turns each) and then I rushed 4 while I had my heroes scouting for city spot.  I ran my pioneers without escort to the city spots dodging monsters but sadly I found no spots close to home so 2 of my pioneers got eaten by monsters.

 

 The first thing the A.I does after founding the initial city is making a pioneer and settling a second city and they usually dip first into the civic tech tree so on insane with the economic bonus the A.I should be rushing ahead.  

 

As I am apt to tell to people that I don't know on the internet:  Proof or it didn't happen. 

Reply #17 Top

The settings may have a lot more to do with this than it first appears. When you look into the combined effects of all the settings you can definitely see why the AI might struggle (note that much of this is guesswork, I haven't played enough to know for sure the EXACT effects of all these settings):

1. 8 AI on medium sized map - the AI is crammed in together, they don't get the advantage from being able to spam early cities faster than you can that they normally would.

2. Max wildlands - further reducing the AI's ability to city spam by reducing the amount of useable land available until they are strong enough to clear wildlands (does the AI ever bother to clear wildlands anyways?).

3. Game speed epic - based on extensive experience with the Civilization series, the AI is notorious for being easier to play against on the slower game speeds, its purely a guess that the same is true in FE, but I wouldn't be surprised.

4. Dense heroes and Adventurer+Betrayer - this is possibly the most obvious one, but maybe the OP just doesn't realize exactly how much of a boost this is (especially on epic game speed). You would have received plenty of aggression if you weren't boosting your power rating through this massively overpowered combo. As far as I know the AI isn't stupid enough to declare war on someone with more military might than them (unless bribed or relation status is really low), and because you are gaining tons of FREE military might through all your champions, you can manage to stay ahead of the curve. I'd like to see the state of your kingdom and cities if you had to TRAIN units on EPIC game speed just to keep up with the military of the AI. Also, this would require you to research warfare and economic techs, meaning you wouldn't have any of those level 5-9 heroes (not that you could afford them without Adventurer anyways), meaning the AI would have been able to take many of them. You basically gave yourself 10-20k free gildar (estimate based on the number/level of heroes you said you recruited) within the first ~100-200 turns, boosted your military power rating beyond anything that your cities could possibly have produced during the same time period (while leaving them free to build other stuff), AND deprived the AI of all that military power in one fell swoop.

5. Plentiful resources - this is mostly conjecture, but generally humans are better at taking advantage of resources than AI

6. Stealth - you packed the world full of difficult monsters (max wildlands) then gave yourself a trait that basically lets you ignore their existence until its convenient for you

7. You haven't mentioned the ratio of empire/kingdom AI's or what your affiliation is. If you are Kingdom and you made all the AI's Kingdom as well, that might go a long way towards explaining their lack of aggression.

 

In short, maybe you didn't realize it, but you've stacked the odds ridiculously high in your favor. I understand that you chose the settings you did because you thought it would be fun, but you can't customize everything in the game in your favor then complain that its too easy. Try just starting a game with all the default settings (except difficulty of course) and a non-customized kingdom/sovereign, then see how easy it is.

Reply #18 Top

Quoting Captain, reply 17
Hmm...I just question how you managed 6 cities on a medium map with 8 A.I's and wildlands in the max.  I barely managed 5 cities on Large map with 8 A.I's  and default wildlands yet you claim to have 6!  You have no civ tech so you couldn't have rushed pioneers.

 

I am playing norma/normal game on epic with adventurer and betrayers and wealth and I also have champions on dense to utilize the adventure/Betrayer combo.  I beelined for the civic tech that allowed me to rush and I managed the tech in 26 turns as my starting champ was a loremaster, so I used my first city to produce 2 pioneers in the first 26 turns (13 turns each) and then I rushed 4 while I had my heroes scouting for city spot.  I ran my pioneers without escort to the city spots dodging monsters but sadly I found no spots close to home so 2 of my pioneers got eaten by monsters.

 

 The first thing the A.I does after founding the initial city is making a pioneer and settling a second city and they usually dip first into the civic tech tree so on insane with the economic bonus the A.I should be rushing ahead.  

 

As I am apt to tell to people that I don't know on the internet:  Proof or it didn't happen. 
End of Captain's quote

 

I'm very curious about the number of cities placed as well. I just finished a game on a large map with only 4 AI's and default wildlands - I managed to place 4 cities, the biggest AI managed 5 cities, and 2 of the AI's were limited to 2 cities (there was no more useable land at this point until wildlands were cleared). I can't for the life of me figure out how anyone could place 6 cities on a medium sized map with 8 AI and no pioneer rushing. At the very least, if you did manage to place 6 cities, none of the AI could possibly manage to have found room for more than 1, MAYBE 2 cities. I don't have any experience with 'max' useable land setting (and the OP doesn't say if that is setting is on or not), but unless it makes almost all land outside of wildlands settle-able, I just don't see how this is possible.

Reply #19 Top

Quoting Lord, reply 16
Does Tarth monster repellent (can't remember what it's called now) protect cities?  I remember this coming up but have never tried it myself?
End of Lord's quote

No. it does not protect cities. On lower level difficulties (below challenging) monsters do not attack cities directly (if they are in the way, they will)

Reply #20 Top

As I thought it doubtful that the OP had achieved what he had achieved I have played 41 turns on insane/insane difficulty.  Custom Faction with Betrayers, Stealth and Scout with the -10 research as weakness.

Sovereign Tarth blood, Adventurer, Water and Earth apprentice (for production and research) Brilliant (to offset the faction research penalty) Attuned (as I'll be beelining for Breon's letters and producing pioneers I will get precious little mana) and Porcipinee circlet (to emulate the OP) and Cruel as a weakness

 Map size medium, Champions dense, Wildlands maxed and resources maxed and game speed epic like the OP.

 I started with production of pioneers, cast hammers on the capital and inspiration.  All settlements that I founded and had essence got inspiration and hammers and were made to produce more pioneers.

 I actually have managed 5 cities -1 that got destroyed by rampaging dragon that I founded next to so I have 4 cities at the moment and could actually be able to found 2 more.  But only 3 are close together and the A.I is closing the borders quickly now and I have no way to negotiate non aggression pacts with anyone becaue of lack of funds.  I just managed to get  Ereog's journals to unlock 7th level heroes...but it won't do me any good because the A.I either has them or has me zone locked out so I'll maybe manage to snatch 1 or 2.  It's still 38 turns to Breon's letters and that is with all settlements with essence running inspiration, I actually got lucky and managed to claim around 5 lost libraries and that helped alot with research.

None of my heroes are grouped together so I can scout more easily and snatch up more heroes, I've been avoding fights as a lone champ doesn't stand much chance against anything bigger than a solitary darkling and I have little or no mana to cast spells.  I have only managed to snacht up 6 champs and I'm doubtful that I'll manage to get to 10 as the A.I cities have so big zone of control that I'm having hard time getting past them and I get attacked in the wildlands as my stealth doens't work there.  So far the smaller monster lairs haven't caused any problems for my cities and rampaging monster haven't attacked except for the city I founded next to a dragon.

 So at turn 41 my faction power is 20, I've met 7 of the A.I and the lowest faction of the A.I is Altar with 83 and Ythril tops the list with 183.  5 of the A.I's have 2 cities.  1 has 1 city and 1 has 3.

 

To be able to outpower the A.I with hero strategy by turn 30 is......doubtful.  Most of the fights I've won are autocalc because autocalc is much more generous than actual tactical battle .  The A.I extorts me regularly and is fielding multiple stacks with 6 units that have 600 hp in total and isn't running into much trouble clearing the map.  The A.I faction haven't crushed me yet because they don't feel like it I guess and there is still land to settle.  As I'm lowest in the ladder I'll expect a dogpile very soon.

 

 

Reply #21 Top

Quoting Captain, reply 21
autocalc because autocalc is much more generous than actual tactical battle
End of Captain's quote

O_o I find this hard to believe... Ill go test it out...

That said, nice test, but I already said something similar ;)

Quoting Kongdej, reply 3
That said, if you met an opponent with only 124 empire points, he is NOT on Insane difficulty.
End of Kongdej's quote

Sincerely
~ Kongdej

Reply #22 Top

I don't think that autocalc takes into consideration the amount of mana I have to actually cast my spells, so when I have almost no mana autocalc is a better bet rather than fighting a battle I know I'm going to lose (this applies mostly to wildlands because else I can pick and choose my battles)

Reply #23 Top

Quoting Captain, reply 23
I don't think that autocalc takes into consideration the amount of mana I have to actually cast my spells
End of Captain's quote

Almost pretty sure it does, but that is a guess, haven't "Really" played FE in a few weeks now (played massively during the beta, so needed a healthy break)

Sincerely
~ Kongdej

Reply #24 Top

Okay guys, i just hopped into the game.

 

Here are the facts after one more turn played:

Against my statement above, it is only turn 39 now. Thought i would be much more turns into the game, but for one turn takes nearly 30 minutes now (with all the crappy reloading after a lost fight due to new monsters i meet and no experience yet how to beat them best, hehe ;)) i was wrong.

1)     So turn 39, not 50+. Which makes me appear even stronger for one guy here doubted me to overturn most by turn 30 =).

2) I am not ranked 2nd, I am ranked first now. Recruited 4 level 9 heroes last round and got a lot of faction points. That’s an explanation why I look so strong to the enemy.

2) cities: i also remembered wrong here, i ahve only 5 cities, sorry. I have a pioneer walking to the spot of the new city, but it is not build yet (in 3 turns). Someone here said i couldnt rush pioneers. Well, i also played civilization I,II and V, and i know about the importance of cities. I love strategy games, so the first thing my cities were building is pioneers. that took me from 7 in my capital to 9 in my second citiy allowing me to build 1 outpost. An outpost merely, yes, because: the ai founded a city right next to my capital destined for my new one, so i wouldnt bother to reload 7 turns, couldnt prevent it and was not ready for war yet. And i wanted to find out if outpost make sense at all, for i dont see the sense right now at all besides connecting your cities to reduce unrest. The boni they give? As long as they do not provide production or research or gold, i couldnt care less.

So 2 pioneers built from my cities = 3 cities. The last 3 pioneers i didnt build but received from quests. I had to pay a meager 60 gildar and got a pioneer for free. For the settling areas get rare lately i had indeed build inbetween the map between ai cities.

3)Captain Quirk: great idea trying to reproduce the "challenge" i am in, here are 2 hints for you:

A: to cross enemy territory, you will notive after a few turns after the ai has built a new city it will automatically get connected with roads. Probably its the ai cheating that or its a technology i of course have not yet. Use these roads to cross their territory. If you cant make it with the usual 2 moves per unit (which should be doabale in most cases) enter THEIR territory and buy a horse there (not a warg, this stupid dog only provides 3 moves and is too expensive)

B: Reload. I would never allow myself to lose a unit, an in any case a pioneer, haha. No shame in relaoding, save before every fight, and optimize everything!

 

So, here is the screenshot (the name of my empire is whited out, because it is a gaming nich I often use. For it has become quiet legendary, I won’t reveal it ;):

 

https://rs886p9.rapidshare.com/files/2595827182/Enemy%20Leader.jpg?directstart=1&bin=0

https://rs886p6.rapidshare.com/files/4080819881/Empire%20from%20above.jpg?directstart=1&bin=0

 

I have 31 armies atm many consisting out of 4 heroes. So this leads to another problem I just realized:

!!!!!!!

Heroes share their experience! Damn it.

Normal units (army/beast) get experience, but don’t share it with the hero!

 

So this means there might not be enough exp to gain to level my heroes up to level 15. It will take ages if I sum up 5+ heroes in one army and beat an enemy.

 

This means:

I seem incredible strong atm, but a hero is quiet weak even with level 9. So the optimal army would consist not of 5 heroes, but of maybe 2-3 heroes + military units.

I can recruit beasts and units in the next rounds to mix my armies like that, but still it will take ages.

 

I rather have few heroes and dont share the experience getting them to level 15 quikcly, instead of having 5000 heroes and letting them all elvel up slowly as a snake..

So I will start a new game now.

For that, please propose the hardest map you have (can be one someone of you designed). I will beat this one with a hero of my choice and post the savegame in the end. I will name my hero and empire in a way that I can reveal the savegame.

Give it to me, honies, I want a challenge =)

Reply #25 Top

One more question:

 

1) There is a spell i could use to kill a hero to level up 1 level, right?

 

2) isnt thre a way to see the settings of the map i am playing to post a screenshot from it?

 

3) I recognized collars allowing to capture a beast. Which is the strongest beats in the game? I thought about capturing a cave bear beause of its maul attack, any suggestions? If there others which are much better, please provide a hint and i will wait =). I also thought about picking beatslord as a trait..