Hey everyone!
I'm developing a custom map that will be designed to give advanced Vasari Loyalist players a very difficult challenge. The idea is to go completely mobile, or "death fleet" as its been termed by Just_Jim and others. The map is UNbalanced, and is meant to be difficult, but I want to get some input as to whether its too difficult. Version 1 will be ready in a day or so, I just have to finish customizing the planets and then some final tweaks.
I'm aiming to make this more of a scenario than a custom map, as I'm using some advanced Galaxy Forge features to make it as interesting as possible. I'm no modder though, so any help is welcome.
On a related note, if anyone wants to team up to make a complete Death Fleet mod, using this map and custom units/abilities, etc designed to make it even more interesting/challenging, I'm totally open to that. For my part, I can contribute custom textures, models and in-game art.
Map Name: The Migrant Fleet
Description:
The Vasari fleet, battered by a relentless foe and weakened by conflict within its own ranks, has detected unusual energy readings emanating from a star system a few jumps away. With the enemy ever-closing, the Vasari are set upon a difficult choice: investigate the power surge, and perhaps discover a technology of value, or continue running.
The Vasari elders, weary of flight, and all too aware of the fleets dwindling energy reserves force the hand of the younger and haughtier ruling council members. The fleet will rest, and rebuild. Entering the system, the Vasari find themselves surrounded on all sides by new powerful and battle-hungry foes. The weakened fleet is quickly separated and surrounded.
Worse yet, the one planet suitable to Vasari life is hardly an ideal locale for resupplying the fleet. Regardless, the stern will of the ruling council and the brute-force power of the fleet’s Valued Citizens succeed in creating, and defending, a thriving colony.
Ever cognizant of the lingering threat presented by their pursuers as well as the lawless, chaotic faction surrounding them, the council commits all of the colony’s resources to deciphering the mysterious energy signature emanating from the planet. Upon finally unlocking its secrets, the Vasari fleet rejoices, and for a fleeting moment, tastes the true possibility of a lasting military victory.
With staggering technological advances, a renewed resolve to end their struggle once and for all, and with no sign of their pursuers the Vasari determine to strike out at their new enemy. These, they say, are soft, and unprepared for the might of a renewed Vasari empire.
The elders pass down a mandate that sends ripples of both revulsion and excitement through the populous: the Vasari will defeat their new enemies by consuming the very ground beneath their feet. The death throes of the lesser races will be the catalyst through which the Vasari once again become a force to be feared.
As the Vasari begin to mine their colony for much needed resources, as they begin to rebuild their modest fleet, news comes in that advanced scouting parties have come in contact with traders from a far-removed section of the system. These traders tell tales of a glorious sub-system that contains the remnants of a once-vast empire. A network of terraformed planets, with resources beyond reckoning.
Still, the scouts say, they have seen that these traders are not without teeth, and they recognize greed in their small, beady eyes. Regardless, the elders know that these terraformed worlds hold the key to Vasari dominance, both in ensuring that their enemies cannot prosper, and in assuring the Vasari fleet of the materials it needs to regain its former strength.
But the road is long, and hard. Many will be lost, and entire generations will be spent in exodus from the only home that the Vasari empire has known in hundreds of years.