Theory crafted, yes, because as it is wail is so rarely op that I personally have never had to use any of them thus far. But these are just some of the many options I'd consider to counter wail.
Lol....well played, slayer, well played...that may be the best rhetoric I've seen in a very long time....
Does red button use antimatter???? It is counter to red button and it is tested and employed many times aka meaning you cannot use it for a period of time after sb was hit with it. We know subverter can shut down structures so perhaps side effect is to make it so you cannot use ability that is attached to that structure.....
SBs have antimatter pools, and thus can be targeted by detonate antimatter even if that pool is 0/0....this is because certain SB upgrades could increase the AM and therefore the SB is always targetable by detonate antimatter...structures with no AM pool (like culture centers) cannot be targetted by detonate AM while structures with AM pools (hangars) can...
Subverters will disable the abilities of structures, just like they disable the use of abilities by frigates...
If you don't believe me, do it in the dev.exe...detonate AM can't target the culture center....
What really bothers me regarding threads like that is that whenever a race that needs a bit of help to be competitive compared to others vasari and gets strong option that actually makes vasari players have to think and not just carrier and sb spamm it gets called bloody murder. This is out of order it shouldn't belong in the game it is OP while in other threads that regard vasari and their very strong abilities they defend it with all the zeal they can muster.
Agreed 100% with Greg. And for the record, we play as all races meaning we have less biased perspective on balance. Take it or leave it.
I can't speak for anyone else, but I've played a lot of TR and AL in addtion to my typical AR play...I love Advent, I more than most (RiddleKing and Sareth have me beat) want Advent to be powerful...I just don't like the current implementation of wail, I simply don't...I point blank think it is wrongheaded that wail can prevent you from keeping your own fleet at your own damn planet, it is the same reason why I advocated the kostura nerf back in diplomacy...
I am not a vasari whore, and I do not want wail nerfed to obvlivion...I've advocated having wail affect only the home gravity well as opposed to neighboring gravity wells, which is still a very powerful ability...I've also said multiple times that the biggest reasons wail is acceptable is because 1) Vasari toys are so much more OP (and I've advocated nerfs to some of them) and 2) AR have nothing else...this is not some campaign of mine to see advent nerfed back to the stone age...
edit: come to think of it, Its better for it to affect adjacent wells, otherwise it may truely become potentially impossible to counter. There would be fewer ways to viably destroy the culture centre. If anything this would buff wail
You would never have to fear overlapping wail, and you would never have to worry about your own gravity wells being threatened...if you add in the fact that wail should probably require 7 labs to actually use (not just research), then wail would be much easier to counter simply because you could pick off labs at other planets (not perfect but better than what we have now)...you also wouldn't need multiple superweapons to counter wail like you may need now (mainly due to overlapping)....high pop terran would be exception, they still would require 2 nova shots...