Hi everyone,
I'm trying to create an ability for a special kind of weapon. Its all working fine so far. The only problem I'm having, I can't get the ability to fire the attached weapon effect from two hardpoints on the model at once.
This is the relevant text from the ability.entity:
weaponEffectOriginType "Targetter"
weaponEffectAttachInfo
attachType "Ability"
abilityIndex 0
The weapon effect is described under weaponEffectsDef and it plays fine, with the limitation of the hardpoint problem.
On the mesh, I have defined two hardpoints as Ability-0. But that does not make the weapon fire from more than one point on the model in game.
Am I making a mistake or is the game currently not capable of making an ability fire from two hardpoints at once?
Thanks in advance for any help with this!