Can you explain "broke the game" for me.
its difficult to explain cause its just my poor broken feelings that feels like it doesn't match with the other game mechanics. (or flavour, but thats just a part of the flavour that I imagine differently in a mere moment).
The fact that I got new research in earth magic, which blocks my spellbook from researching fire spells (called chaos in MoM, but you get the idea). was annoying, the fact that I could have gotten more chaos books than I could start with (Think you started with 12 if you went all out on one magical school), and then went and found a book of chaos, then you would essentially have rolled the lucky dice of winning, I remember vaguely having tons of spellbooks in one category would give some epic spells.
Another one is the "balance" since it now became a race to wipe out every single monsters den so you would have a bigger chance to loot the all powerfull spellbooks and traits, dont forget traits.
Speaking of traits, it felt entirely wrong to start a faction with all life-magic, and divine power trait (All my temples pray to the divines of some sort) and find a book about "Infernal Power" (Now all my temples pray to the... oh wait.. Guess all my temples are confused )
It might be a personal feeling since there was no MP in MoM so there was little balance to think about in this sense, I just did not like that part.
PS. Im not a sadist when im playing games, but I can accept losses (if they're not dumb.. Like me wandering an army into a "low" power creature, not knowing how that creature performs in combat, and that creature just mauls the army to shreds )
But I like winning, that is said, but I do like when the game is challenging too (I play on hard with very few reloads, meaby 1 or 2 throughout a game, not accounting for bugs and crashes ofc).