TEC Loyalists:
Military:
Shriken Corvette - "Disable Engines" Max Speed -25% / Max Acceleration -25% / Turn Rate -25%
Ankylon Titan - 5400 Hull/2250 Shields/275 AM/11 Armor /2 Squadrons
Disruption Matrix/Furious Defense/Group Shield/Inspire and Impair
Novalith Deregulation - Novalith Cannon Cost Decrease 25% / Tactical Slot Cost -3
Defense:
Militia Weaponry - Damage Increase to ALL Structures / Ships in friendly gravity well+ 15% (Level 1) -> 30% (Level 2)
Militia Armor - Armor Increase to ALL Structures / Ships in friendly gravity well +2.0 (Level 1) -> +4.0 (Level 2)
Hardened Defenses - All Defensive Structures + 2.0 Armor / 30% Hull
Compartmentalization- Starbase Upgrade Cost -20%
Twin Fortresses- Two starbases in friendly gravity wells
Civilian:
Counter-Deployment - +50% build rate for ships when an enemy ship is in your gravity well
Battlefield Promotions - +5% XP boost (Level 1) -> +10% (Level 2) when fighting in friendly territory
Diplomacy:
War Measures Act - Tax income increases +25% while an enemy ship is in your gravity well
TEC Rebels:
Military:
Stilat Corvette - "Cripple Defenses" +5% Damage Taken
Ragnarov Titan - 4530 Hull/1815 Shields/275 AM/8 Armor/ 2 Squadrons
Scattershot/Snipe/Explosive Shot/ Overcharge
Warhead Splintering- +5% Missle Damage (Level 1) +10% (Level 2)
Refined Emitters - +5% Laser Damage (Level 1) +10% (Level 2)
High Order Explosives - +5% Autocannon Damage (Level 1) +10% (Level 2)
Defense:
None - : (
Civilian:
Pillaged War Chest - +1 credit per point of planet bombing damage done to an enemy planet
Savage Thrill - +15% damage + Rate of Fire to all units / structures during planet bombing to an enemy planet
Diplomacy:
Truce Amongst Rogues - All Neutral / Pirate Factions are now considered (Peace Treaty)
Extreme Xenophobia - +20% Culture Resistance
Pirate Mercenaries - Call a group of pirates from your Broadcast Towers
Liberated Resistance - Rebel Forces sporadically come to your homeworld (Capital)
Advent Loyalists:
Hostility:
Acolyte Corvette - "Disable Targeting" -5% chance to Hit
Coronata Titan - 3622 Hull/2805 Shields/320 AM/8 Armor/3 Squadrons
Subjugation/Supression Aura/Unity Mass/Repossesion
Mine Control - Carrier Cruisers can "steal" mines from enemy/neutral gravity wells
Ancient Retribution - +10% Damage / +5% Weapons Range / +2% Shield Mitigation To all military units
Security:
Cowards Submission - 5% chance units retreating from one of your worlds is "stolen" (Frigates / Cruisers)
Harmony:
Confluence of the Unity - Culture spread rate increases +25% (Level 1) +50% (Level 2)
Acclimatization of Will - Enemy Allegiance loss increases +25% (Level 1) +50% (Level 2)
Planet for a Planet - When one of your planets is destroyed all units receive a buff to damage / range
Global Unity - Culture emits from all of your planets even without a broadcast center +2.5 (Level 1) +5 (Level 2)
Fury of the Unity - Damage bonus in culture + 5%
Understanding:
Assimilated Populace - Planets taken from enemies gives the ships in the gravity well a buff, and the planet increased population growth
Advent Rebels:
Hostility:
Vespa Corvette - "Energy Disruption" - 10% Weapon Cooldown / -10% AM regen
Eradica Titan - 3564 Hull/2835 Shields/320 AM/10 Armor/3 Squadrons
Purification/Chastic Burst/Strength of the Fallen/Unyielding Will
Cleanse and Renew - AM is restored after destroying an enemy planet
Security:
Protection of the Unity - +33% shield regen in culture (Level 1) +66% (Level 2) +100% (Level 3)
Expulsion - Tax increases when the last enemy( friendly too?) ship leaves or is destroyed in a gravity well
Harmony:
Return of the Fallen - A ship is respawned at your capital when destroyed 5% (Level 1) 10% (Level 2) (Frigates / Cruisers)
Reanimation - A destroyed enemy ship is created for a time 5% chance "300 seconds" (Level 1) 10% chance "600 seconds" (Level 2)
Mass Communion - -40% cost of Temples of Communion
Recharge Shields - Antimatter recharger tower now restores shields too
Wail of the Sacrificed - A planets entire population is sacrificed dealing damage too all connecting gravity wells (Planet is lost without a starbase protecting the loss through bombardment)
Understanding:
None -
Vasari Loyalists:
Warfare:
Vorastra Titan - 4802 Hull/2567 Shields/285 AM/ 9 Armor/2 Squadrons
Micro-Phase Jump/Desperation/Spawn Phase Stabilizer/The Maw
Tosurak Corvette - "Disable Repair" -10% Hull Regen
Regenerative Hulls - Hull Regen +50% (Level 1) +100% (Level 2)
Energetic Pulse Charging - Pulse Damage Increases +10% (Level 1) +20% (Level 2)
Accel. Wave Cannons - Wave Damage Increases +20% (Level 1) +40% (Level 2)
Fortification:
None -
Empire:
Civilian Evacuations - Capital Ships give 3.5 credits of Tax Income
Mobile Rulership - Your Titan acts as a second Capital
Shipboard Labs - Capital ships increase Military / Civilian labs +1 (Level 1) +2 (Level 2)
Stripped to the Core - A Planet is scuttled for Credits/Metal/Crystal (All structures destroyed) (Full size planets become dead asteroids, asteroids become empty space)
Jump Stabilization - Starbase jump debuff on ships is -50%
Manipulation:
Solitary Path - +75 Fleet Supply if only allied to another Vasari Loyalist
Vasari Rebels:
Warfare:
Kultorask Titan - 4597 Hull/2438 Shields/285 AM/9 Armor/2 Squadrons
Nano Leech/ Nano Remit/ Gravity Pulse/Dissever
Sulsurak Corvette - "Disable Shield Emitters" - 10% shield regen
Phasic Strike - When you phase jump to a gravity well you get a temporary dmg buff
Bidirectional Jamming - Phase Inhibitors temporarily increase the charge rate of ships attempting to jump towards the gravity well +5000% charge up
Shared Shield Tech - +15% shields / +15% shield regen / +2% shield mitigation
Advanced NME Warheads - Increase Phase Missle damage +10% (Level 1) +20% (Level 2)
Armor Restoration - Armor +5.0 / Hull +25% All ships / structures
Fortification:
Starbase Mobilization - Starbases can phase jump (LoL)
Empire:
None -
Manipulation:
All for One - +10% damage for each allied race in your gravity well
Shared Network - Allies can use you phase stabilizers
Friendly Jump Telemetry - AM cost of jumping to allied wells -100%
That took A LOT of time