DEAR EX-RELIC EMPLOYEES: No Campaign? Wtf?

STILL?!

Seriously, wtf is all that comes to mind when I think of SoaSE with no campaign. I see these emails telling me about how awesome the next expansion will be but STILL no campaign-story mode? I bet there are a ton of these rants...

Just to be sure, you ARE the same guys who made Homeworld, right?

If you are, please note: I LOVE YOU. Sorry for the tough love, but I have spent many, many hours on SoaSE. I have made my own maps, and had hilarious fun playing the game with expansion and mods. STILL, I think it is only the SECOND greatest space-genre RTS of all time. First would have to go to HOMEWORLD.

I just need to express how awesome Homeworld was, for those that have never played it. To put the situation in perspective! The campaign opened up with a song: Adagio for Strings.... Awesome. So you are a female-scientist named Karen S'jet, infused into a mothership's core. A.K.A. FLEET COMMAND... That's just rad. Your whole planet just got wiped out, and depending on how many people you saved during the first mission, that is all that remains of your species. Epic right? Wait, it gets better! You lead your remaining race half way across the galaxy to find your original homeworld. Every mission, you begin with what fleet you had remaining at the end of the last mission. This made you feel like you had to take care of every ship, and scavenge and use whatever dirty tricks(making you explore all avenues of the strategic elements) to survive.

All in all this was extremely successful in making me boast about the game til this day. Multi-player mode put aside, it was the story/campaign-mode that bolted the RELIC developers to my heart. All this time I figured Sins was just building up to match this amazingly NEEDED feature. Here I am, years later... still no campaign/story mode... It really makes no sense to me.

So please, all I want out of this game is a campaign mode utilizing that big LORE section that seams to just be there for those trying to make sense of the intro movie. Which is also awesome, 10 more of those and some missions in between, and I would definitely buy whatever expansion you decided to call it.

I know I am not the only one who wanted this when the FIRST version of SoaSE came out.

Any-who, apologies to whomever I offended, I just wanted to demonstrate my love and frustration with the best known space-rts game developers in the solar system. I hope you're having a great day :)

13,733 views 9 replies
Reply #1 Top

Just to be sure, you ARE the same guys who made Homeworld, right?
End of quote

No, some of Ironclad formerly worked at Barking Dog, who made the Cataclysm expansion.

Reply #2 Top

Hmmm... There has to be some old 'RELICs' still in there... You know, the guys who actually saw starwars when it first came out, then went on to make the best space-rts in the world. Yeah those guys(I know you're in there!!!) Well despite the developing eployee's background, what one man can do another can do. The groundwork has already been laid by Homeworld. Just like Browning had to do with his colt 45 after he did not have the patten. He had to make a better, more versatile model, using what was learned from the last success. I think it would be a shame to leave the campaign up to the modding community. That is the only reason I could think of for their delay.

The game has ion lasers, hyperdrives, carriers, mother-ship class vessels.... You.. Have.. a ...HOMEWORLD. It's a huge injustice to the game they are clearly copying from. It's like if the GTA crew at Rockstar lost their company, started a new game, and remade that game almost exactly as it was before, with tons of new features, BUT NO STORY MODE. :(

Reply #3 Top

You should probably grow up, maybe see a therapist.

Reply #4 Top

Noted. Moving on with my life. I'll keep an ear out for a campaign mode.

@Psychoak, You're a shining contribution to the stardock community, may your bashing live on.

Reply #5 Top

Inspiring, aren't I?

Reply #6 Top

Well, not sure if it is already implemented or will be implemented but some time ago, Stardock have speak of a trigger for map in Rebellion...this can be the tool needed for create simple campaign... by example : play map A, if win launch map B else launch map C...

But really, in a open universe like soase, you don't really need a campaign...

 

Reply #7 Top

I would love a campaign. But I think the game is still amazing w/o one. In my experience, strategy games are only played for a campaign once. They typically lack an amazing storyline IMO. Few choices are ever made, look at SC2, even if you chose to eliminate the enemy from mission X you fight them the next mission....woop'd'doo... Supcom1+2 I played campaign once, sc2 once, WC1-3 once, Etc.. Soase has what keeps people coming back, big battlefields w/o objectives save for victory. 

Imo, I would love a campaign, I won't lie, but the campaign is not what makes me, personally, buy strategy games. Typically, campaigns pigeonhole you into completing each mission with a specific strategy. (hint hint, you just unlocked theability to make unit S, you might need it next mission)  That isn't what SoaSE is about.

if/when they choose to implement a campaign I'm sure it'll be awesome! But ranting about how some of them may have experience in another game with story should require them to make a story is not the way to go. Let them make the game they want to make. If you don't like their game, don't buy it, that is a much better way to tell them something needs to change. 

 

Reply #8 Top

@Thoumsin

That is good news, for the modding community. It is sad though, if you look at the mod section, there are actually a few attempts people have made to give Sins a campaign. I'm pretty sure I even tried a while back. If you could add in in-game cut-scenes and voice acting, then there may be hope. But sorry to disagree, I think this game would do well with a campaign. Everyone I have shown it to was disappointed at finding out there was no story mode. I really wish I was exaggerating.

 

@pinback87

You're right! I should not say anything. Rather keep my stipulations to myself and provide no constructive criticism. Just don't buy the game, that gets my plea across REAL well. Sorry I am being sarcastic. You may play a campaign once, with the suggested strategy, but I love to explore options and look for sneaky ways to overcome a pre-configured scenario, so in that respect we are different. Homeworld had a very hard campaign, and to beat it was a feat in it's self. I have played it many, many times. So I guess I am one of those players out there that gets bored with sandbox scenarios that only have one story-driven resource(The Intro Movie). Oh and not to mention the other players that much prefer single-player over multi-player. I could get into why but I am most likely the only person here that hates being in a multi-hour game and having someone quit. :P

To be clear: I Like Sins. It is a great game. I am pretty sure I said that. But I also like cut-scenes, monologues, character depth, and plot. All of which are absent during game-play except the unit's auto-responses(which are cool!). If you're a role-player, then this game is for you. Personally I think it's long past due that this title be given a proper story mode to give some player's that want a conclusion to the galactic drama. Or at least a closing chapter or major event or SOMETHING. All I have to go off of when I play is the lore and intro movie. If I had any doubt that they were not capable of creating an awesome campaign I would never have even started this post.

And you're right about the lame predictive introduction of new units to walk you through the tech tree, one mission at a time. However, there a lot of clever ways to do this, all of which can be story driven. For instance: Mission 1, you control a single capital ship that has to rendezvous with your remaining fleet after a huge battle. Spice it up with difficulty settings, a voice-acted script and maybe a cut-scene or two done in the classic hand-drawn style of homeworld. And Wa-La. I could be very alone here but to me that sounds awesome. And easy. Mission 2 would be rebuilding the fleet. You could have a mission where you rescue scientists that allow you to research specific things. It could be done.

 

 

Reply #9 Top

I'm sorry you feel a campaign is so important. I love this game in all of its sandbox glory. Though there maybe some sort of special goal oriented scenarios in Rebellion, at least that was the plan at one point.