We players aren't supposed to know about development. I don't know anything about it. I can only play, state if I'm having fun or not, and, IF I'm capable of putting it into words, state WHY I feel one way or another about the game. Then the developers can, of course, do what they want with that feedback.
Now, NO ONE complained about traits for heroes for example. EVERYONE is happy about them. In this regard, the most that is getting asked throughout the forums is "more traits!!!" "More balance!!" If I was the developer, that would tell me that I nailed the basic idea of the traits, I'd just need to refine them a little. Which is where we stand at. On the other hand, there are areas in the game about which basically everyone is complaining right now: say, for one, city management. THAT should tell something too: that maybe, just MAYBE, there are deeper issues still with the game than just balance.
Should feedback remain itself within the limits of comfortable, pre-designed tracks, or should it dare to be "disruptive" when needed? Or should it be just feedback? I don't how I would fix the things that bug me right now. We might do a little brainstorming, but in the end, we've only been emphasizing what doesn't seem to work TO US. If the developers are otherwise convinced, then all is fine. We'll wait till release, and we'll see if their vision was right all along, or if some of the things that are bugging beta testers right now will end bugging reviewers and the audience at large too. I'm getting the game for free, I might as well sit down and wait for what is coming my way. Maybe I let myself once again get involved too much with the debate.