One Lab = All research?

I'm trying to change it so that one combat lab = all combat research and the same for the non combat lab. The idea is that it will be a massive, expensive structure but do the job of eight smaller labs.

I don't just want to change the spawn count in the entity file so that I get eight small labs.

I've tried changing the research files to require only one lab but I keep ending up with minidumps. 

Any ideas guys?

6,110 views 5 replies
Reply #1 Top

Well you could make all research either civilian or military research subjects.

Either that or there isn't a way since the way the game is programmed and the AI worked.

Reply #2 Top

Change this line in every research file...

Tier #

To

Tier 0

 

Reply #3 Top

Check Gameplay.constants, specifically the ResearchData area.  I think the tierLabCount area tells the game how many labs are necessary to reach a tier.  If you adjust all of the entries to 1, I think it will give you what you're looking for.

 

Reply #4 Top

In Gameplay.constants

    ResearchData
        tierLabCount-0 1
        tierLabCount-1 2
        tierLabCount-2 3
        tierLabCount-3 4
        tierLabCount-4 5
        tierLabCount-5 6
        tierLabCount-6 7
        tierLabCount-7 8

Try this.  1 lab is actually tierLabCount 0, equals 8 levels. 2 labs counts as 8, 3 as 8, 4 as... and so on.

    ResearchData
        tierLabCount-0 8
        tierLabCount-1 8
        tierLabCount-2 8
        tierLabCount-3 8
        tierLabCount-4 8
        tierLabCount-5 8
        tierLabCount-6 8
        tierLabCount-7 8

 

Reply #5 Top

Thanks guys, the gameplay.constants was the answer I was looking for! 

To make one lab give all research it needs to be:

ResearchData
tierLabCount-0 1
tierLabCount-1 1
tierLabCount-2 1
tierLabCount-3 1
tierLabCount-4 1
tierLabCount-5 1
tierLabCount-6 1
tierLabCount-7 1