Rather confused newbie (several questions inside)

There's a few things that I'm really confused about that are preventing me from getting into the game, although I really want to. The first requires you to take a look at the image. In the design screen, I was under the impression that the cost of the selected unit, the "city keeper" was to cost 20g, 1 dude, and 13 resources. But as you can see in the lower left, when I try and select a city keeper to build, it's greyed out and says I need what looks like 4x that amount. I clicked the single person icon under quantity (which, you can see, it's hilited), and it still says this. If I toggle between the squad and single person icons, still shows what looks like 4x the resources (in fact, this is the same for the other 2 unit types I made).

If the icon representing a single unit really means "4 units", I suppose that makes sense, but then why would it ever display what looks like the cost for 1 unit in the unit editor? Is there ever a situation where you could build just 1? And if not, then why not just make these stats reflect the minimum cost to build these guys?

Next question: combat. It seems like some terrain types cost me more than one move to cross, which is fine, but I can't see a way to tell that before I make the move, which sometimes messes up my plans as I thought I'd have another action point left when it turns out I don't.

Which brings me to my next combat question: If I were to send a unit somewhere he can't reach in one turn, on the next turn he seems to automatically keep moving to that last spot. But I don't see any kind of indicator showing that he's going to continue there, nor do I see a way to cancel that order. It feels like once I've moved a guy somewhere and ended my turn, that's it, I've committed to that order until it's fulfilled and can never cancel it. Is there a way to prevent/correct this? On the overworld map, you simply select the unit again and right click somewhere else to alter where he'd go.

I put an enchantment thing on my city, then I put another one on my main hero guy. I didn't realize that it would cost me 2 mana per turn to maintain and now I'm out of mana (I'm just in the early parts of the first campaign). Is there a way to cancel the city's enchantment?

UI question: in this next screenshot, I seem to be able to click on every icon on the left except for "research technology" and "study spells". Yes, I've tried clicking everywhere inside the circles and the main boilerplate and the text. It simply doesn't select, unlike the other 5 categories. Is there a reason for this or is it just a bug?

Next UI question, relatively minor. I was under the impression, that according to the wiki that with nothing selected, I should be able to see a meter indicating my current research progress. But as this screenshot shows, that's not the case. Is this just busted with this latest patch or something?

That's enough for now. I want to really like the game, it has great style and I can see a lot of potential, but there's a lot that's confusing me at the moment and I'm finding the in game encyclopedia very lacking. Thanks!

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Reply #1 Top

question 1 in version prior to 1.3 it was possible to build ONE unit, four unit parties, 8 unit squads and twelve unit companies, but in 1.3 and later they limited it to parties and larger except for caravans and monsters.

question 2 personally I use archers with as much attack as possible for this exact reason

question 3 click on the unit and give it new orders IN combat

question 4 to cancel enchantments click on the world button, then click on the ledger, then click on the enchantments button on the top right, then you can click on the despel button in each of the enchantments.

question 5 the progress bar for research is at the very bottom of the screen below the world and next turn buttons (spell research is grey for time to go and brown for completed parts starting from the centre of the screen and moving left as completed, and the general research is green for completed and grey for uncomplete and moves right)

hope this helps

harpo

 

 

Reply #2 Top

for question four.

The cast enchantments are bound up on your spellcaster, so you can access, and cancel, those by choosing said hero, select the enchantment tag and then do your deselection there

Reply #3 Top

Also, don't do the campaign, it's not very good at showing the game. You can't research anything in the campaign.

Reply #4 Top

Yes, the campaign was (is?) intended as a tutorial on some of the basics ... but is not really a campaign mini game or anything.

Reply #5 Top

Don't play WoM. It will ruin your taste for the new beta. I am assuming you can get in of course.