Advent Economy Mod

The worst thing about advent is it seems the harmony tree and hostility tree don't match-where harmony is the bottleneck. Crystal upgrades are suppose to be tier 1 (3 levels) and 3 onwards while metal 3 (2 Levels) onwards

It goes with the premise their ships need more crystal and since they can research things faster then crystal extraction rate plays a very important role. 

For starters since the illums only ever fire 1 or 2 of their banks there too expensive as a result are unable to out-perform vasari's and tecs long range.

The other problem is the carrier is too expensive for the harmony tree at tier 2 while its fighters can't stand toe to toe with vasari or tec


 

After playing in frustration i read up some modding and made a simple mod and increased the advent trade port income to 1.5 instead of 1 and increased the credit cost to 1125 instead of 750 and build time by %50 out of feeling guilty. The bonus to the trade chains will kick in and ill be better off because instead of building more than 1 trade port im using the other slots early on to build hostility temples to quickly access repair platforms, illums and guardians. 

 

Second gave the mothership a starting colonize planetary upgrade cost reduction of %25, then %35 and  then %50.

 

Third i reduced the crystal cost of the illuminator to 22 from 55 and also reduced the build time from 29 seconds to 20 seconds.

I have also reduced the drone hosts crystal cost from 220 to 120 and build time from 68 seconds to 48 seconds.

 

Fourth im trying to look for the hoshiko files, compare and turn off channeling for the Subjugator with preserverence.

(help me if anyone knows how to do it)

 

The artifact system is somewhat annoying. It cost too much to reduce its costs and in the case of the advent they should be more likely to find artifacts because of their insanely religious approach to economics and technology. Just saying there's no point in exploring planets and get nothing in their case. They get wiped out for wasting credits.  

 

Thus working on enhancing the colonize ability for the mother-ship to allow a %80 percent cost reduction for exploring planets.

(help if anyone  can do it) . Want to delete the research for artifacts from the harmony tree,

Ill re-post this at the modding section.

 

For now anyone know which files deal with the advent (psi) harmony tree?

 

If anyone has better ideas let me know

5,080 views 3 replies
Reply #1 Top

All research have their own files called RESEARCHSUBJECT_SOMETHING.entity. If multiple races have a research that affects that area (like armor) the race name will be at the end, for more unique things you'll have to open files that sound right and see what they do.

For the channeling thing, most buff files have a isChannelling line. If you set the subjucator's buff file to isChannelling FALSE it will no longer be channeling, though you might need to adjust other things to get it to work right (most likely the cooldown and antimatter costs).

Reply #2 Top

To start with... get Notepad++ for your sanity.

 

You want FrigatePsi(etc).entity files for their ships, including cost. Scroll to the bottom of the Utility ones to find which is the Subjugator, as it will show the ability file names which are usually easy enough to recognize. Search for Ability(Ability name you saw).entity to access the isChanneling line.

For the Mothership's colonize, you'll want BuffPsiCapitalColonize.entity. (Most ability files have a line that shows what buff file they apply. It's a complicated system that's annoying to navigate sometimes.)

 

For the artifact system, there's no way to make one race more likely to find stuff than another. However, you can adjust the glocal numbers found in the .galaxy map files in the galaxy folder. The lines are right at the top.

Simple method: Open up all the maps you want to use in Notepad++, hit ctrl+f and switch over to the find+replace tab, then do the find+replace with higher values in all open files. Most maps use the same default values. Won't work on a few custom maps that use different values, though. (You can set the program to show the file's tab in a different color if there's been changes in it to know which ones. Not sure if that's a default setting.)

 

:fox:

Reply #3 Top

Thanks all. Im done for the hostility tree:

http://postimage.org/image/2zs7jgask/ 

 

Increased illums front beam dps to 10 (calculations cumbersome but tecs javelis front is 12 dps for every 6.5 seconds). I reduced the side beams to around 3.5dps

therefore 10 +3.5+3.5 =17dps