Things You Like to See In Sins 2

Suggestions only

Ok, now that Sins 1 has been release and there are a huge demand for Sins 2 (no doubt they will make one). I want to hear and debate suggestions you would like to see in Sins 2.

I want to split up this discussion into several different areas:

  1. Gameplay
  2. Modding
  3. Storyline
  4. Engine
  5. Multiplayer

When you type in your response, make sure you reference the area you are addressing, so it can easily compiled into a list

Ok, to start I would suggest the following

1. Gameplay

I would suggest that instead of needing a civ or mil research station, make more specific types of research stations, like in Starcraft, there is an engineering bay, armory, etc. In the engineering bay, it primary research focus is the ship design or perhaps even improving or introducing new weapons. Armory deals with health points, and armor, shields, etc.

In terms of ships, perhaps the possibility of ships that have the ability of separating, if one end of the ship is destroyed, the other half isn't until it's health reaches 0, no chance of creating the other half and combing again

14,539 views 3 replies
Reply #1 Top

1) CAMPAIGN! I really want some fleshed out story for each of the factions, perhaps touching on key points in a cohesive story where each of the current factions find themselves face to face with whatever is chasing down the Vasari.

1a) This could be the story element that ties in the "Diplomacy" mechanics as you must choose your allies and unite against a greater foe...

2) I would like them to better incorperate Map Making, as is it is a pain in the butt to play on custom maps.

3) More fleshed out factions that feel unique to play.

4) Phase Gates (TEC) and Hyper Accelerators (Advent) to be comparable to the Vasari Phase Stabilizers. This is not to be a direct copy of the PS for example the TEC Phase Gates placed strategically on a Phase Lane would have an antimatter ability that increases jump drive charging speed to the adjacent gravity well. The Advent Hyper Accelerators would be an infrastructure building similar in logistic points to a turret in tactical points (1 point) and would act as a highway type system where it would increase the top speed, acceleration and turning speeds of ships within the range of the network... say a range of 200. 

Reply #2 Top

1) Pirate attacks based of a percentage of the total bounty and of total trade income instead of just who has the highest bounty.

          And as talon said a campaign

Reply #3 Top

Something the just popped up during conversation with my friends during a SoaSE LAN party.

 

REAL Allied building in an Allies grav-well.

 

What I mean by this is being able to assist your ally by building YOUR trade ports in their grav-well and they get a cut of the income, being able to build refineries for you allies so they get SOME increased extraction while you get a cut of the resources, being able to build tactical structures as well. That could add some higher level play as well as some interesting combos between different races. Could you imagine being TEC and using your Vasari allies' Phase Stabilizers? How about playing as Advent and benefiting from TEC refineries?

 

Yeah sounds cool to me.