First Off A Wonderful Thank You to Brad and Company and IronClad, this is Wonderful, Wonderful News!! I am not sure exactly how one would go about heading off the 2GB limit, other than to suggest, that not holding the entire game in memory might be something to consider. I say that because even load screens wouldn't deter me if there was a chance at adding new expansions or even new whole games at full price for the Sins saga to continue.
Another thought might be to reduce the mesh poly's or upper resolutions of the models, and/or if there were a way to suspend planets and or motion, perhaps lowering the memory calculations when the player is not directly observing those areas.
This of course is all just a layperson's suggestions, i have no clue how to build a game, it just seems there might be many avenues for getting memory usage down. Although the re-coding would be a wonderful lease of 64 bit machines. It is just i fear that a complete re-coding is a huge undertaking. Unless there is of course some program that will 'convert', but not sure one of those 'magic' things exist. Though, it would make life a lot easier on you all at IC and Stardock.
Anyway, if i haven't already said it, a thousand thank you's!! You all are great, and we appreciate your thinking of us. It reminds me why i love you all so much anyway! Because most companies don't care, and you keep showing us that you do. Thank you for that!
My budget for games and things isn't huge, but I do want to do my part to support your wonderful team!
Thank you again to Brad and Everyone at Stardock, and to Blair and Craig and Josie and Everyone at IronClad!!
We love you!!
p.s. I know its kinda mushy, but hey, That's not always bad.