I found this flagship idea interesting and last night I looked at a few things to see whats what. I want a transfer admiralty button for each cap ship in the Fleet Logistics. A cap ship with the admiral onboard will have finest hour renamed and no anti-matter cost.
The issues I need to figure out are how to remove the ability if the admiral moves ships. How to make the research buttons always pressable without having 100 stages and maybe an abandon ship button in the fleet organizer. Just some ideas, I might fail miserably.
Oh ya, I have a second mesh listed in the entity for each cap that will have the flag on it but can I get it to go back or more stages again.
MeshNameInfoCount 2
MeshNameInfo
meshName "CapitalShip_PsiBattlePsionic"
criteriaType "None"
MeshNameInfo
meshName "CapitalShip_PsiBattlePsionic_FlagShip"
criteriaType "Research"
prerequisites
NumResearchPrerequisites 1
ResearchPrerequisite
Subject "RESEARCHSUBJECT_Flagship"
Level 1
meshNameIncreasedEffectName "" <-- whats this do
meshNameDecreasedEffectName "" <-- whats this do
EDIT: FAILED. Why have an open ability slot 4 if you can use it. Guess I might try my fleet command structure to cast ability finest hour but I suck at ability editing.
Can you make an ability on cast once or if I cast again the original ship stops using the ability? Probably in the buffs. Heeellllpppp!
"FirstSpawnerNoLongerHasBuff" ?
"LastSpawnerNoLongerHasBuff" ?