Here is some of whats been done for 1.8.
Babylon golem - changed to a single golem unit which has a 6% lifesteal aura, 1250 health, 5.2 movement speed, 100 attack damage, .47 attack speed
![](file:///C:/DOCUME%7E1/Ben/LOCALS%7E1/Temp/moz-screenshot.png)
![](file:///C:/DOCUME%7E1/Ben/LOCALS%7E1/Temp/moz-screenshot-1.png)
![](//img136.imageshack.us/img136/969/minirook.jpg)
Hellfire:
The units are ranged minions that grant an aura (radius 15) which adds 12% mana every 10 seconds (at lvl 1 this is about 90 mana). Up to 4 will be able to be summoned. 250 mana cost and 30 second cooldown. Units will have 700 health and high movement speed, doing 25 damage per shot.
![](//img511.imageshack.us/img511/3741/hellfiresa.jpg)
![](//img706.imageshack.us/img706/5002/hellfires.jpg)
Thumper:
Summons tower (perminant) which does area damage every 4 seconds and will set off frost nova on armor proc - 10 % chance. Towers summoned at higher lvls will have higher health and damage. No TOL beam function. Still in balancing
![](//img707.imageshack.us/img707/4371/thumper.jpg)
Fireball Tower now has scaling damage and maxhealth. Archer functions are being removed due to rebalancing.
Vortex is being changed to a tower type. This tower on armor proc will vortex all nearby enemies. another ability may yet be added.
Also for 1.8 i will try to get working a new shop tab. 2 consumables will be added from favour items at request - silence totem and slow ward.
Also adding mods:
Skirmish Ai - peppe - V1.9
*NB if the authors have any qualms about this please post and i will remove.
I think these ui mods are awesome, and will even out games played with ppl who do have these mods activated on a regular basis.
Skirmish ai was added as it provides a much more solid ai and for games with drop outs and rq's, the match might not be over. This mod also provides a rich single player experience.