About 6 months or so ago i discovered a large planet mod by a modder named Cybdevil, he is german i believe or austrian, or swiss, and made very realistci meshes for larger planets that he made. It was fantastic.
Since then i believe Tohklidan has updated the mod to Celestial Bodies, with Double and Triple Stars, dwarf moons and such, it also is fantastic.
Well, some of the basic planets in the game weren't changed originally from the normal size. What i did was use re-sizer to increase the size of the meshes for those "normal" planets. Just the ones in Vanilla Sins. I didnt want to copy the work of Tohklidan or Cybdevil, and to be honest my artistic skills couldnt compete with what they produced. So i re-sized them and adjusted the gravity wells for the planets in the planet entity's to adjust the well size for the larger planets.
Originally i took them up over twenty, actuallly to fifty and some larger in an attempt to get a "realistic" feel to the solar system. But the size of the wells actually pulls the framerate of the game down to a slow crawl. It was horrible.
So i gave up for awhile. When i came back to it, i tried something less ambitious. About 5 to 10 size increase instead of the 20 to 50. They dont look as grand as the Twenties and the Fifties But they do work without pulling the framerate of the game down.
Everything else in the game is pretty much the same, well... that is not entirely true. Because of the increased sizes of the planets the phase lane angles have changed, more up and down, hills and valleys sort of thing, more battles under of over the top of planets due to the well changes. It also makes jumping ships more difficult and different, several times i have had ships go out of the well and half way to another planet before jumping. Its not perfect of course and some people probably hate it, but me, i think its pretty cool.
Anyway, that is what this mod is about. All ships and stats and everything else is the same.
Also it works across a lot of the versions up through Vanilla, which i like to.