sorry it’s taken so long to get back with you. It is a cross over between stargate and Babylon 5. Yes it is a private mod. What I have done from the stargate mods I have been using is copied the textures from the texture folder of their mod to the texture folder of mine. Then I copied the brush files from the window folder pertaining to main view, picture and hudicon from their folder to mine. Next I went to my brush file and added the file names that was added to my folder so the game would recognize them. Then I opened the brush files copying the description, example: Picture_Asgardthor, then paste in the correct spot in that ships entity file. In each case for the stargate ships the icons have shown up in game. I have followed the same order for the SotYR but they are not showing up in game. I have checked to make sure the textures are in the texture folder as well as the texture names are the same as listed in the brush files. I have made sure the brush files located in the window folder that I copied are listed in the brush file so the game will recognize them. I copied and pasted the description name directly to the ships entity file, but nothing I do is fixing it so the icons show up in game. I hope this description helps.
Also I have recently come upon a mesh that the convert mod will not convert. And of coarse the mesh resizer won’t resize unless it’s in txt format. Have you come across this and if so how do you get around it to resize.
Last thing, I have some meshes for Babylon 5 that I got from a now dead mod that nobody is responding to messages, I don’t know if they would be of any use or would have to be redone, but I have meshes for:
Minbari whitestar and bluestar
Narn Th,Rahn and Tenthus
EA Icarus, Warlock and Marathon? (Not sure on that the last one)
constructor and transport
If interested I could send them to you.
sorry for the long absence. Not sure what might be the problem to be honest. I would have to have a look at it but as of now I've got rather little time to spare for sins modding. you could send me the brush and texture files you are using and i could try to have a look.
As for the mesh problems, I received an independent message concerning resizing problems that I have to look into. When you got a binary mesh you cannot convert try a different convertData exe. That might help
With the outstanding models, I've no idea how to create the mesh files that are needed. I can however work with solidmodeling software and export via .STL files etc. Would that be beneficial at all? Would they be able to be imported and converted to the format you're looking for?
Just trying to see if there's something I can tackle to help with the burden of model making, hopefully without creating any additional challenges.
Edit: Also of note, there are a larger number of models popping up freely available for download/printing that may be of use to this project. Is there a list of outstanding models that you're still looking for? I can do some digging and see what I find.
As for new models I have to say I still have about 30 models I think that I would need to bring ingame first. Modelling never was too much of an issue, rather doing quality UV work of the mesh and texturing that. Also I refrained from taking any model that I have not been granted explicit rights to use for this mod. They are all "homemade". You can, if you have the required skills, add the models yourself or create an "unofficial" extension pack for this mod that only contains the additional content for all to download.